Hey so uh, I looked through and saw that the animation for the breakdance was fixed and is in the middle of going through moderator approval, but I noticed one other thing that may need a fix unless it's already been fixed or I'm just stupid and missed a step while installing or something. When...
I came across this in Greenhouse Scamper while playing and accidentally slipped through what I think's meant to be a wall.
Thought you might wanna know this, because there might be more hidden holes like this elsewhere that I or others may not have found. I enjoy these levels regardless tho!
Love this, it's a very unique spin on the old Rocket Metal formula, the abilities work well with each other and they fit Rocket Metal pretty well!
I do think that the base jump height and momentum multipliers are set a bit high, personally I'd prefer a value somewhere around 1.5x for an upward...
**oh my god the balloons are compatible with CUSTOM COLORS look at how PRETTY my Heir Purple and Royal Lavender look with it holy SHET that's amazing!!!!**
This is such a small detail, but I absolutely love it and your work and am very glad I decided to switch the balloon model, can't wait for...
What does the jetcolor command visually do? I'd assume that it'd mean to change the color of the flashing white orb that Metal characters emit, but I can't seem to notice any visual difference it makes no matter what color I set it to, so am confused
Yes, I even compressed them to fit under 8 mb and they still would either get stuck at 100% uploaded or would seem to finish uploading but weren't visible. They're already 2 gifs
ThunderHammer915 submitted a new resource:
Reese's Heraldry Color Pack! - Reese's Heraldry Color Pack! - A pack that reverses the ramp order of most Vanilla colors and gives
Read more about this resource...
Here it is, my first finished addon: The Heraldry Color Pack!
This pack adds a TON of colors, each one using the Vanilla Color Ramps in reversed order with varying intervals, shined with a neat Gold or Silver hue! (It was a bit of a pain to get the colors to work with Blaze's firecolor command...
...Bowser being able to take Knuckles routes by punching to gain momentum towards a wall and Spikeballing midair to stick to the wall as well!
I *would* also like it if Bowser could punch in place when not holding movement keys, and do the Sliding Haymaker when hitting Punch and holding a...
Absolutely love this, y'all should be proud! Just one little thing though, I do find it kind of annoying that the SAMenu doesn't save configs in between sessions, so you have to set all the settings back to how you want them in SAMenu every time. I suggest implementing a client Lua saving...
ooo, remember that kinda white wave effect that spreads out behind Bowser when he performs the sliding haymaker? that could add somethin to it!
also, a plausible idea for making Bowser's fire not damage him when breathing it (from an above message) could be like a timer coded on the fire...
I'm not finding the download for the v1.1 update, all I'm getting when I click on the orange download button is the v1. I'm guessing the v1.1 wasn't attached to the update entry?
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