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  1. SpaceKGreen

    Lari Shadehunt

    And from out of nowhere... an inspiration for something I had nearly forgotten about. A WIP model that I'm hoping will result in much better sprites... *fades back into background*
  2. SpaceKGreen

    [Open Assets] SRB2 Riders 2.46.5

    Very minor issue: Blaze's falling-after-springing sprites while in a footrace have a color issue.
  3. SpaceKGreen

    A couple of A_RemoteAction questions

    Well that's a few more states to add in for the intended effect then. Should be able to keep it to one custom thing and 5-7 states though... Thank you all for all your help. Now to go argue with this weird old laptop's "runs GMod just fine, Blender not so much" thing...
  4. SpaceKGreen

    A couple of A_RemoteAction questions

    Blargh. Well at least I don't think it resets z momentum... One last question... When using A_ZThrust, is the thrust applied for every tic the state lasts, or just applied once?
  5. SpaceKGreen

    A couple of A_RemoteAction questions

    I've been getting... ideas, recently, and there are some things I'd like to know before I start. 1. When using A_RemoteAction, does setting Var1 to -1 cause it to only affect the object's target? Mostly I'm asking this because from what the wiki says, I'm assuming setting it to 1 would cause...
  6. SpaceKGreen

    Tortured Planet v9 (scmrtf_TorturedPlanet-v9.wad)

    Hmm... considering the SNZ2 problem... stepping on the part that falls also triggers an invisible/intangible FOF with the end level effect to start moving into the chamber, so even if they get stuck up above, the level still ends?
  7. SpaceKGreen

    Metroid: The Other M

    Although a bit awkward at first, the fact that the game controls like Super Metroid or Metroid Fusion in 3D really appealed to me. Also, being able to finish off enemies by jumping on them and applying a fully charged arm cannon to the back of their skull? YES. And NO indication that...
  8. SpaceKGreen

    Yattana

    Yeah... when I made Lari, I used a shading method on the clothes that looked like it might work out for a fully colored character... and it seems to have worked out so far.
  9. SpaceKGreen

    Yattana

    Actually, no... I was suffering from a creative block, so I ended up finding a character creating program, threw something together with the only theme being "blue", then used that for inspiration. This worked so well I used it for 3 more characters, with the themes being changed to "green,"...
  10. SpaceKGreen

    Suggestions

    So there's this one thing about SOCs that's been bothering me a bit... if you wanted an object that would do an action 3 times in a row before disappearing, you'd have to create frames for each loop. I recently had an idea, though, that might be good to counteract this... A_DrainHealth Drains...
  11. SpaceKGreen

    Soonata

    Name: Soonata G. Foresta Age: 23 Despite her imposing look and a strong sense of morality, give her a chance and Soonata will talk your ears off. With her family heirlooms, the Forest Bow and the Goggles that act as a second pair of eyes, she's able to nail the heart of any problem, monstrous...
  12. SpaceKGreen

    Minecraft

    Try the World of Minecraft custom client. It's for Classic and comes preloaded with flight, noclip, and speed tweaks. Plus it lets you play Classic offline, without needing a browser. (Need at least a free account for multiplayer, though.) Minecraft Alpha is a bit more complex: you have to...
  13. SpaceKGreen

    Soc screwing up in wierd ways

    Well rats. 'Twas hoping to avoid A_FindTarget since that causes consfails... it's either that or dump some animation frames. Thanks for the help anyways.
  14. SpaceKGreen

    Soc screwing up in wierd ways

    Thanks, but I have one last question... Does an object spawned by A_SpawnObjectRelative automatically have the object that spawned it set as its target? (like the way the thokobject automatically targets the player)
  15. SpaceKGreen

    Soc screwing up in wierd ways

    So I have this idea for a thokitem soc that I'm messing around with. An object would spawn, fire a missile, and then disappear. First, I tried setting A_CapeChase for a split second to make the object match the character's angle. That worked, but the subsequent firing action, A_FireShot...
  16. SpaceKGreen

    What is everyone working on?

    -Another character (postponed until I retrieve the external hard drive enclosure so I can actually get at the model for some sprites I missed) -Attempting to turn some papercraft into 3D models for modeling practice (and more character making). Would be easier if I had some printer ink to print...
  17. SpaceKGreen

    Botanic Serenity is almost here! (NiGHTS Preview; request for bugs and oddities)

    Music suggestions? Crystal Choir from JoD. Mostly because I'm addicted to that song... and a cool version of it that plays in a subsequent mission.
  18. SpaceKGreen

    What if the earth was a kingdom hearts world

    Two words. Gummi Ship. ...Interdimensional Road Trip!
  19. SpaceKGreen

    Botanic Serenity is almost here! (NiGHTS Preview; request for bugs and oddities)

    40 seconds would probably be enough, yes. It's been a while since I've played that level, though... I don't think I ever went and found all the emblems myself.
  20. SpaceKGreen

    Botanic Serenity is almost here! (NiGHTS Preview; request for bugs and oddities)

    Seeing the words Botanic Serenity pop up in Latest Post caused severe blithering on my part. This was followed by a barely repressed urge to shout YES. Botanic Serenity was one of the things that got me interested in NiGHTS in general. 'Twas a fun and awesome looking level. The only real...
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