Search results for query: *

  1. Tarregor

    [Open Assets] Harder Enemies

    Green Snappers aren't unchanged; they're faster. Pterabytes also aren't unchanged; you can't mash out of their grip. I buffed every non-boss enemy in the game, period. That said, I don't think that making Skims threaten players above the water would be a good idea; it was better, I'd say, to...
  2. Tarregor

    (OC) Smiley Maggie in Ring Racers

    Looks like it's fixed now.
  3. Tarregor

    (OC) Smiley Maggie in Ring Racers

    This addon appears to be showing up in the SRB2 v2.2.x Characters category:
  4. Tarregor

    [Open Assets] Hecc's Randos Pack!

    Why am I seeing this in the SRB2 v2.2.x character addon category?
  5. Tarregor

    SUGOI

    Snow Summit Zone's record attack time emblem turned out to be outrageously difficult to get as Sonic; it'd be easier to beat probably any level in the kaizo mod, Updoer, than it was for me to get that time emblem. Were all of the time emblems designed with Sonic in mind, or were some of them...
  6. Tarregor

    [2.2.13] Rock Spawners produce a warning upon level load

    In hindsight, it was really dumb to post this as a bug report; this isn't actually a bug since it's just a warning. What actually happened is that I was trying to report something else that I thought was a bug, then I found out that it wasn't a bug and tried to delete this thread, but there was...
  7. Tarregor

    [v2.2.13] Missing Sidedef Texture in DSZ2

    In the attached screenshot, there's a missing sidedef in DSZ2 at the starpost after the end of the 1st waterslide in DSZ2. This sidedef contains a texture on the wrong side.
  8. Tarregor

    Suggestions

    I personally like Amy where she is now, in 2.2.13, but I also wanna see Amy's new moveset. I think that in 2.2.14, alongside Amy's new moveset, the devs had oughta include Legacy Amy(2.2.13 Amy, sprites included) as a 4th secret character, unlockable by getting all of Frozen Hillside Zone's Emblems.
  9. Tarregor

    Reusability, Ports, and Author's Returns

    If you're saying that Fsonic's walk animation was officially used by STJR during v2.2's development, such that it was found within player.dta or whatever the file's equivalent was back then, then I'd be surprised if that animation in particular didn't count as a vanilla asset, whereas vanilla...
  10. Tarregor

    [Open Assets] Harder Enemies - v1.0.5

    -made pop-up turrets no longer commit suicide when they shoot their projectile near themselves -made detons commit suicide after chasing the player for 6 consecutive seconds(because they have noclip; this way they aren't too unfair, hopefully) -make pyre flies shoot their flamethrowers from...
  11. Tarregor

    [Open Assets] Harder Enemies

    Tarregor updated Harder Enemies with a new update entry: v1.0.5 Read the rest of this update entry...
  12. Tarregor

    [Open Assets] Harder Enemies - v1.0.4

    -made spikeballs rotate around BASHes -made pyre flies not shoot their flamethrowers while they aren't on fire -made pyre flies not shoot flamethrowers in NiGHTS mode -made touching a burning pyre fly in NiGHTS mode subtract alotta time; you can definitely beat SS6 in encore mode now -gave...
  13. Tarregor

    [Open Assets] Harder Enemies

    Tarregor updated Harder Enemies with a new update entry: v1.0.4 Read the rest of this update entry...
  14. Tarregor

    [Open Assets] Harder Enemies

    Guess I'll just have to make em do something else in NiGHTS encore mode then. I'll probably just disable their flamethrowers there and make them move faster. Only 6 of the game's >40 enemies blow up when they die, or 7 if you count DSZ's depth charges. I'll see what I can do to at least make...
  15. Tarregor

    [Open Assets] Harder Enemies - v1.0.3

    -made egg guards stop being big after they kill someone while they're mad -made pyre flies wait twice as long between shooting their flamethrowers in NiGHTS mode; you'll probably be able to beat encore mode's SS6 now -changed the means by which jetty-syn bombers drop bombs more often; they...
  16. Tarregor

    [Open Assets] Harder Enemies

    Tarregor updated Harder Enemies with a new update entry: v1.0.3 Read the rest of this update entry...
  17. Tarregor

    [Open Assets] Harder Enemies - Day 1 Patch(v1.0.2)

    -Made a Spikeball rotate around every Big Floating Mine, Egg Guard, & Buggle until they die -Made Red Crawlas & Red Buzzes be less fast -Gave Detons noclip, but made them stop instakilling you -Made Crushtaceans punch you faster instead of instakilling you with their claws -Made Egg Guards spawn...
  18. Tarregor

    [Open Assets] Harder Enemies

    I just spontaneously got outta bed in the middle of the night and decided to check on the mod: Tarregor updated Harder Enemies with a new update entry: Day 1 Patch(v1.0.2) Read the rest of this update entry...
  19. Tarregor

    [Open Assets] Harder Enemies v1.0.5

    This mod makes all of this game's non-boss enemies, including even Pointies, Goombas & Shleep, become more dangerous in various ways. For a better experience, use this with Cole207's Boss Plus & Twins'r'Okay's Encore Mode. Credits: Cobaltn't: Fixed a visual bug with Goombas Flame: Buffed...
  20. Tarregor

    [Open Assets] Harder Enemies

    Tarregor submitted a new resource: Harder Enemies - Bosses not included Read more about this resource...
Back
Top