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  1. whitesky

    SRB2 Generations

    I did not ever touched unlockable stuff during the development, there are plans for an update but I'm just currently taking a massive break from SRB2 modding, so I'm just feeling lazy to do that. It's a joke and communicates that they exist, and there was plans for a Super Sonic finale before...
  2. whitesky

    SRB2 Generations

    Wow, I completely forgot SolCam is toggled with that in soc, lol. And the performance issues you might be encountering in Egg Rock? Well, that's because the map consumes almost the entire grid available to use for mapping. 80% of it. In-fact, it put the map in a rough place in late development...
  3. whitesky

    SRB2 Generations

    Erasing all automation is easy to do if it's just the movement itself, but it also becomes pretty tedious and annoying to do when most, if not all of them are tied with triggers for SolCam, which all have to be done manually (at least for me, with my current knowledge? Maybe Find and Replace can...
  4. whitesky

    SRB2 Generations

    nah, it's pretty hidden in a stupid way to the point it's the same as trying to find the emeralds from SRB2006. GFZ- THZ- DSZ- CEZ- ACZ- BMZ/RVZ- ERZ-
  5. whitesky

    SRB2 Generations

    the map pack is not for multiplayer, as a lot of automations break if there are more than one player going through the event triggers
  6. whitesky

    SRB2 Generations

    are all of them encountered after a dash panel? if so that's answered in the faq otherwise, what.
  7. whitesky

    SRB2 Generations - Some Optimizations (Possible Deep Sea Performance Patch?)

    Hello, and goodbye. (I don't have anything else to say for this update, lol.) -Replaced GFZ-THZ-DSZ ogg files with a lossless compression alternative to lessen the addon's file size significantly, contributed by Bypigs2. -Replaced the rails in DSZ once again, hopefully that lessens issues in...
  8. whitesky

    SRB2 Generations

    whitesky updated SRB2 Generations with a new update entry: Some Optimizations (Possible Deep Sea Performance Patch?) Read the rest of this update entry...
  9. whitesky

    SRB2 Generations - QoL Patches

    Some patches for the QoL fixes, done by Garrean. - Fixed rare case where you can still kill pulley crawlas. - Fixed an error where these features weren't Modern-exclusive. - Fixed momentum when boosting off a rail. - Made directional launchers trickable off of.
  10. whitesky

    SRB2 Generations

    whitesky updated SRB2 Generations with a new update entry: QoL Patches. Read the rest of this update entry...
  11. whitesky

    SRB2 Generations - Quality of Life Fixes 1

    Thanks to Garrean's contribution, today's update brings essential fixes to some of the troublesome issues a lot of people encountered. Pulleys are now home-attackable. You can now do tricks off Dash Rings and Dash Ramps. Fixed Modern Sonic's slide friction. Modern Sonic can boost on rails now...
  12. whitesky

    SRB2 Generations

    whitesky updated SRB2 Generations with a new update entry: Quality of Life Fixes 1 Read the rest of this update entry...
  13. whitesky

    SRB2 Generations

    It's a placeholder object, as Jana Sol is still working on the multi-directional cannon (AFAIK, she's still making it to be compatible with SolCam). To go where the cannon's nozzle is aiming, just input Custom 1. You unfortunately can't aim back for now, sorry for the inconvenience!
  14. whitesky

    SRB2 Generations

    :oh:
  15. whitesky

    SRB2 Generations - Another round of much smaller patches

    Turns out I had some other stuff to patch tonight! Whoops... :worry: fixed LUA for BMZ to RVZ transition (hopefully anyways). THZ textures are fixed. GFZ midtextures are fixed. CEZ textures are fixed. Board LUA updated.
  16. whitesky

    SRB2 Generations

    whitesky updated SRB2 Generations with a new update entry: Another round of much smaller patches Read the rest of this update entry...
  17. whitesky

    SRB2 Generations - Announcement and some small patches!

    I’m super grateful for the reception this project has received, and I'm trying my best to understand and appreciate all the feedback and criticisms shared. That said, I wish to also share that SRB2 Generations has always been a personal excuse for me to create levels dedicated to Modern Sonic...
  18. whitesky

    SRB2 Generations

    whitesky updated SRB2 Generations with a new update entry: Announcement and some small patches! Read the rest of this update entry...
  19. whitesky

    SRB2 Generations

    , you should spoiler that :worry:
  20. whitesky

    SRB2 Generations

    No. This project is entirely made with v5 in mind. I only got access to v6 by the middle of Egg Rock's development and no earlier than that.
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