If you aren't the one making mods, then this won't be of use to you.
What this does is manage a central shared save system that allows other mods to save data to separate save files. Those mods could easily do that without using this, but then they wouldn't be compatible with each other.
Behold, the worst level you ever laid eyes on
Didn't have the time or energy for anything better so you get godawful maze, dig through rocks, light some torches to find the exit, etc etc
Don't have too much fun :worry:
Maybe if we get more time after release for a polish / collab phase I'll...
Welcome to releases! For the record, yes this does break in automatic, most likely in part due to how it edits player.mo.angle
I would recommend finding a way to not do that if you'd like this to work in all control styles, which I would definitely look into seeing as automatic is the default...
With the new update, this addon now crashes when attempting to load on linux machines due to the filename for the new follower category's icon lump being just one character too long. If you could, would you be willing to shorten the ICOSTREET.lmp filename by at least 1 character so that it...
The global level select isn't currently available in any way. However, I intend to add it in an update after v2.2.16 releases and makes interfacing with vanilla unlocks less tedious
Great to hear you're enjoying it!
in response, 1. commands don't normally save by default in any mods, I/O is a separate thing that has to be set up and the menus aren't finished so it hasn't been prioritized.
2. The speed boosters have intentionally reworked behavior to distinguish them from...
it's not about requiring character models to display enemy models, it's about not being able to support the more important one (characters) so there's no point supporting the less important one (enemies)
When 3d models are enabled and you're playing as a character with a model, continue...
we don't currently have any plans for 3d model support. It's already impossible to support anyway without expecting updates for every existing character model.
The FRZ crawlas just don't have custom sprites at all yet, there is a design for them they just haven't been sprited
We're still...
We've already found the cause and fixed this
Previous patches would've softlocked you in the emerald stage
also it broke because you had infinite lives
1 bug led into another, and you unfortunately ran into the infinite lives bug before it was patched, which led to you finding the softlock
We'll...
this is mostly an issue with addon overload and happens when too many things are added. I's mostly been fixed in v2.2.14 however
1728687669
Anyway you can expect the full version of v0.6 to be a big update, much of what we've been working on recently cannot be fully released until v2.2.14 fully...
Mystic Realm CE indev build A26
This is a major progression from the previous A11 and has a lot of new, meaty features to go over
Many of these new features are heavily unfinished, but everything is complete enough for now to warrant a new indev version (along with it having been almost 3 months...
Before this can be approved, you will need to provide some descriptive screenshots in game of the characters you have here. Everything else does seem fine however, so once that's done you should be clear for release.
Mystic Realm CE beta build v0.6-A10 release
TVZ2 updated to demo 2
FRZ1 updated to build 4
FRZ2 updated to demo 3
PAZ sky textures revamped
MRZ skybox remade
Nitric Citadel now with music
Character animation support implemented for peel speed, characters can switch to a dash animation when...
Any re-release of the rebound dash would have to go through @Krabs as he made the original.
We'll see. I won't worry about it myself until mrce is finished, but I do intend to release what I can of the unique base game modifications at that time.
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