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-   -   Jeck Jims' MD2s 2.0's Final Update (https://mb.srb2.org/showthread.php?t=34800)

Metal-Rawr 12-12-2010 06:13 PM

Those? SRB2 Style? They have eyes with colors, not black ones.
Though once blockiness is removed, theyre gonna be pretty good (considering the fact they look like the size of the actual characters, which wont cause strange things like Jetty-Syn bullets passing trough your head or something that happened to me once...)

Fawfulfan 12-12-2010 06:23 PM

Quote:

Originally Posted by ImaRawrBadly>.< (Post 695949)
Those? SRB2 Style? They have eyes with colors, not black ones.
Though once blockiness is removed, theyre gonna be pretty good (considering the fact they look like the size of the actual characters, which wont cause strange things like Jetty-Syn bullets passing trough your head or something that happened to me once...)

I said more than anything else he's done, not in absolute terms. And I actually don't think the blockiness should be removed, as that is what I was referring to when I said that. I doubt Wizard Sonic would have been as good with everything rounded and smooth.

Virt 12-12-2010 08:52 PM

Hey, Jeck, you should make Gamma an Enemy instead of a Playable Character, and retexture him from E-102 to E-100, the enemy from SA2(B).

Chao Freak 1 12-13-2010 06:23 AM

Dude... that cell-shading works in srb2? 8D Really? That makes me INSANELY happy.

NeroTheArmadillo 12-13-2010 02:16 PM

Could you do mighty please? He's my favorite character btw.

Jeck Jims 12-13-2010 04:40 PM

Yeah, think it's about time I do Mighty. So I'll let you guys decide. Which Sonic model should I use as a base for Mighty? Also, could you provide a nice picture of Mighty for my Reference?

NeroTheArmadillo 12-13-2010 05:14 PM

maybe unleashed sonic


Jeck Jims 12-13-2010 07:46 PM

That what I was thinking, but Mighty is old school sonic so it might be smart to use Classic Sonic, or Shuffle Sonic.

NeroTheArmadillo 12-13-2010 07:56 PM

yeah, shuffle sonic is better

Violo 12-13-2010 08:31 PM

You could always use MightRE as a reference if you needed to.

Colson 12-13-2010 10:19 PM

Sonic from Shuffle would be awesome! :3

NeroTheArmadillo 12-16-2010 05:40 PM

Hey! How's going the progress on mighty?

Jeck Jims 12-16-2010 10:41 PM

Well... I haven't gotton a chance to start. :/ Been at school

---------- Post added at 06:41 PM ---------- Previous post was at 06:13 PM ----------

Well guys, I don't think im going to be able to do mighty with suffle sonic, but im working on something else... Its still mighty so stay calm.

Kim the Fox!!! 12-16-2010 10:50 PM

Quote:

Originally Posted by Jeck (Post 695438)
I'm sorry Kim, I have been working my butt off trying to get the enemies to work, I named them the same as the sprite names, but they just don't render, they are in md2.dat and everything just like the working ones.... Once I figure it out I will post.

Well, what's the problem? I randomly put the Super Sonic model in NDRN slot, the Ideya Drone, and it worked! :D

Jeck Jims 12-17-2010 12:38 AM

Making progress on Mighty, one question. Is his Mussle like Knuckles'? It looks it in the picture above.

---------- Post added at 08:38 PM ---------- Previous post was at 07:54 PM ----------

Not Bad for a Few hours work....
http://i629.photobucket.com/albums/u...018/Mighty.png
Anything I need to fix before I animate?

ThunderNova 12-17-2010 02:30 AM

His head, body, and arms are too wide, and his ears are too pointy.

NeroTheArmadillo 12-17-2010 01:01 PM

http://i52.tinypic.com/i6w21d.jpg

here, fix his red thingy on the head, because its a bit pointy

Colson 12-17-2010 02:14 PM

Yeah, his ears are WAAAYYY too pointy.

Jeck Jims 12-17-2010 08:41 PM

http://i629.photobucket.com/albums/uu13/jeck018/21.png
Better?

ThunderNova 12-17-2010 09:03 PM

His shell is a little too wide and a little too far to the left (in the bottom-left image), but other than that it's perfect.


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