![]() |
Jeck Jims' MD2s 2.0's Final Update
32 Attachment(s)
A collection of MD2 models set to replace object sprites in SRB2! The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though. Whats new? All new Sonic http://mb.srb2.org/attachment.php?at...9&d=1394651352 Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes. All new Tails http://mb.srb2.org/attachment.php?at...0&d=1394651363 Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites! Improved Knuckles http://mb.srb2.org/attachment.php?at...1&d=1394651372 It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2 Of course, other classic characters have been fixed up for this release: Amy - Appearing in modern clothing Shadow Silver Mighty Bean Blaze Hinote Metal Sonic Metal Knuckles Cream Espio Rosy the Rascal Super Sonic Also being included in the classic character pack is: New shield model (SORB, no texture is used) New End Sign The major improvent here people is the animations, I incourage anyone to try these out, especially if its not the first time, you will be amazed at the progress. SEE THEM IN USE: How to use: Each model is designed to replace a sprite object in the game. Create a text file but save it as "MD2.dat" (its extention should be .dat not .txt) There are several provided in this release. Entries in this file go as such "OBJECTNAME MODELNAME.md2 3.0 0.0" For characters, they go by the SKIN name using sryder's new exe So, "SKINNAME MODELNAME.MD2 3.0 0.0" ex. "Shadow Shadow.MD2 3.0 0.0" Side notes: Kart models will come with the new release of SRB2kart All former updates/credits are found in the archives.zip |
This is actually a pretty damn good collection of models, it's a shame OGL is buggy, but this is still a good pack for those who can tolerate that. About time we had some decent looking models put into SRB2. Although, is it possible to crank up the resolution on the Crawlas? Judging by the screenshot, the eyes are quite pixelated.
|
Fantastic. Still. Do you still have the Brawl Tails?
|
Glad to see you could get all of these models to fit in srb2!
Downloading now. |
New Requests: - Brak Eggman/Metal Robotnik (Dark City Boss) - 2.0 Crawla Commander - CastleBot FaceStabber -
I have gotten the MD2s before from the editing forum. |
Quote:
|
Cool Jeck! Really Cool Models!
|
InstantSonic has a gen-u-ine model of the Crawlas. Maybe ask him for it?
|
I asked him, hasn't replied yet.
|
Quote:
|
You mean that ball thing with Goggles?
|
No....
http//fc03.deviantart.net/fs50/f/2009/309/e/5/3D_SRB2_Scene_by_instantsonic.png |
Well, I can not click on his links. (I'm at school any they block EVERYTHING) So I will try to understand what "POOKA" is when I get home.
|
|
Quote:
|
May I ask how you use these ingame?
|
Hey Jeck, could you make Tails in the Cyclone? It's on the Models Resource.
|
How do you put in MD2 files in the game?
|
|
Wow those crawlas really look good! All of ur md2es look good! What about umm... a md2 for the Jeepv2.wad? -shot-
|
All times are GMT. The time now is 04:21 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.