CDSonic (Whispon Edit)

CDSonic (Whispon Edit) 2.2.2

I keep meaning to make the emeralds available for record attack. As for the Classic Physics, I don't really think there's a way I can do that, at least to my knowledge. I'll look into it more though as even I have been wanting to add this to him lol

I use a custom HUD mod myself and I don't have any issues with him. What HUD are you using?
I use the classic styles mod. sometimes when loaded with certain characters cd sonics custom Hud glitches out to the point where there's two life icons. also, if that doesn't work then cd sonic won't work properly with the S1/S2/S3 presets.
 
I use the classic styles mod. sometimes when loaded with certain characters cd sonics custom Hud glitches out to the point where there's two life icons. also, if that doesn't work then cd sonic won't work properly with the S1/S2/S3 presets.
I'll make a command that will allow it to be toggled on and off so it will fix this issue and will still be around for those who want to keep using it
 
You know what would make it better. by making a custom sonic spindash sprite like s3sonic
images (1)2.png
 
Yo Whisper? is it cool if i have a mod with your sprites in it posted onto the MB? Most of them were modified to be S2 styled, and i put in some original sprites as well
 
A lot of the sprites used in this were ripped from either Sonic 1, 2, or CD. As for the original sprites, I don't think Cotton (the person that made them for the mod) would want them to be used in other projects. For the ones ripped from the games, I say its fair game
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Yo Whisper? is it cool if i have a mod with your sprites in it posted onto the MB? Most of them were modified to be S2 styled, and i put in some original sprites as well
Meant to reply to this. Oop
 
WhisperVII updated CDSonic (Whispon Edit) with a new update entry:

Optimizations and Such

Not a huge update but still some nice changes to come within:
  • Some optimizations in the code. Thanks to romoney5 for doing this
  • Settings within CDSonic, such as cdphysicstoggle, now save across game close and open. So now you only have to set your variables once. Again, thanks to romoney5 for this as well.
  • Added a new chat emote, "tenna". Judging by the name of it, you can probably already guess what it is.
  • Added a new emote by pressing Custom 3 while standing.
  • Fixed a...

Read the rest of this update entry...
 
this might be just me, but i feel like this particular section in CEZ2 is kinda... impossible with classic physics??? (for anyone wondering, i tried doing the spring thok while moving, but that just made me fall faster.)

edit: also might just be me but like WHY are both physics fighting against me in ERZ2 😭
edit 2: nvm i just had to used low gravity (gonna test it for castle eggman to see if that works too)
 

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this might be just me, but i feel like this particular section in CEZ2 is kinda... impossible with classic physics??? (for anyone wondering, i tried doing the spring thok while moving, but that just made me fall faster.)

edit: also might just be me but like WHY are both physics fighting against me in ERZ2 😭
edit 2: nvm i just had to used low gravity (gonna test it for castle eggman to see if that works too)
Why not use the spring at your right after the launch??
 

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