Supraluminal Ship

[Open Assets] Supraluminal Ship v1.1.1

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klasky updated Supraluminal Ship with a new update entry:

v1.1

thank you for enjoying supraluminal ship! here is the first post-v1 update that mostly consists of bug fixes!

- Added 8 morphs! Now, besides Weegee, you can turn into stuff like a Floradinn, a Goomba or Sanic! They are located in a separate room (the entrance is right where the Weegee morph was) so that you can chill in the island hideout without someone spamming the transform/de-transform sounds
- Fixed a bug with the Weegee morph (that would have affected the other ones)...

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klasky updated Supraluminal Ship with a new update entry:

v1.1.1

ugh
- Added a Floradinn morph; this was in v1.1's files already, but I completely forgot to implement it into the map itself; the animation speed was also made more accurate to the original
- Made the Roaring Knight's sprite 1.5x bigger (via Lua scaling)
- Also made their sprite recolorable
- Widened the morph room to account for this
- Aligned the wall textures, as I completely forgot about it
- Fixed a leftover from when the outside floor had a different texture; also applied...

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klasky updated Supraluminal Ship with a new update entry:

1k downloads

thank you for 1000 (well more than 1000 because this post is made after the mb submission reached over 1000 downloads + ts was out since may) downloads! i'm going to share fun facts about this map





- this map was originally supposed to have minigames in the casino room.

specifically, working slot machines, roulette wheel and some of the sm64ds/nsmb luigi minigames. i first brought marilyn for this project, but nothing came out of it, and then i brought jisk. still nothing, so i scrapped...

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Funny, i was going to plan a Gambling Room and a Music Room for a own project i was working on, i would like to help but unfortunality i have so many unfinished stuffs i want to finish before deadlines 😔
 

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