lizard pack

[Open Assets] lizard pack 2.1

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Benjitaysu updated lizard pack with a new update entry:

another hotfix(?)

stuff that i didn't realize until i got pinged on discord, i took a break since last hotfix so sorry if i took a while to launch this update

Citadel of Mystikke
  • fixed a tripwire that was extended downwards
  • added a few ring boxes and items near the start

Sunset nebula
  • Added ark arrows in certain places (OH MY GOD WHY DO I KEEP FORGETING TO ADD THESE)
  • Removed final lap music (mostly to reduce the file size a little bit)
Resonance zone Wallace
  • ...

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Benjitaysu updated lizard pack with a new update entry:

v2, h u h ?

sooooooooooooooo... yeeaaaaaaah?????
version 2 of lizardpack featuring lots of changes on a lots of maps + a few more aditions
AND ALSO A SOMEWHAT COMPLETED CUP
there's also new general stuff too!, you might see it while trying out one of the new maps
and there's also new staff ghosts!, mostly just for one map for now but new you have the chance practice your "lines" thanks to them!, (okay really, thanks for those that send me a ghost and for those i asked)
oh and yeah here's the list of...

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There are a lot of issues with maps in this pack.
In Ray City, there is an area where CPU players will not trick correctly on.
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In Misty Maze 1, very few (if any) CPU will head to the start line during "position".
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In Citadel of Mystikke, there is a turn that CPU players almost never take correctly.
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The last set of Item Boxes in Phoenix Highway are placed too close to the finish line.
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EXP and Grand Prix scoring in the last three races of the cup only take into account positions at the start and end of the race, rather than scoring midway through the race.

In Sunset Nebula, there is a major issue with waypoints at the start of a lap. On completion of any of the first two laps, there is also another bug which often results in last-place EXP being awarded for most (if not all) players for that checkpoint, regardless of the order in which players complete a lap in, and even if all other players' placements remain the same when a player crosses the line.
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In Resonance Zone Wallace, there are two areas where CPU players will almost indefinitely get stuck tumbling on a trick spring and be unable to complete the race.
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Also, the respawn lightsnake may skip a big portion of Resonance Zone Wallace if performed at a specific spot (which is big enough for a possible "forced SPB").
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Benjitaysu updated lizard pack with a new update entry:

v2.1 i think i should've done that sooner

okay soooo, i wanted this update to have some more maps but its been a while since i've updated this so i might as well release some new stuff shown in the aniversary
alsooooo... the new map of this update has time trial ghost from DG-17!, for both race and prism mode, be sure to checkout The Reef
so here's the patch notes 🇦🇪

General changes
  • added new music for the resonance zones
  • fixed and added some stuff on the musicdef
Ray City
  • fixed some typos (again)...

Read the rest of this update entry...
 
A way to quickly recap Secrets as of v2.1 of the pack. I did ask Taysu for hints myself to find these. I am fine to remove these hints if Taysu prefers to have more control on how they present their pack despite what I think.
Ray City - 3 Secrets. One supposedly crashes on v2.4 but it hasn't for me for some reason.
Mountain Observatory - 1 Secret.
Moon Sanctum - 1 Secret.
Stardust Speedway - 2 Secrets that can't be triggered due to lack of ACS call.
Phoenix Highway - 1 Secret.
 
There is a race-ruining bug regarding a respawn on Citadel of Mystikke, resulting in crossing the finish line backwards during light-snake and subtracting a lap.
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There is a bug with waypoints just before the finish line on Aeropolis 2. A "big waypoint gap" state may also trigger as a result.
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This at The Reef might need some looking into:
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