GM_Construct (& Flatgrass)

GM_Construct (& Flatgrass) 1.2

Aquavine

📀🌻Frutiger Aero enjoyer :3🌻📀
Aquavine submitted a new resource:

GM_Construct - A high quality port of the most famous Garry's mod map

A port of GM_construct from Garry's mod, with textures straight from source engine.
This map can be used as a testing grounds for addons or just to hangout.

View attachment 105949
(I recommend using objectplace, and mess around)
View attachment 105950
(Or explore, if that's your thing)




Credits and additional info:
whitetuxedoguy on models resource for texture rips
rrios2027 on sketchfab for gm_construct model used for...

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Aquavine updated GM_Construct with a new update entry:

Skybox and more rooms... T h e u p d a te

While having a small burnout on another project I'm working on, I decided to revive this small port and add a few things.
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I gave a small upgrade to this garage looking place, and made one of the skyscrapers enterable and added this hallway that merges the rooms toghether. Perfect place for a small living space.
View attachment 115707
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And I added an actual skybox, but I feel like it kinda ruins the vibe of this map.[ATTACH...

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Better recreation than the other one, but I have 2 suggestions.
1. Can you add 2 tunnels in their og locations in this building like in the original
srb20032.png
srb20033.png

And this one's optional to me, but can you add real water for here?
srb20031.png

Despite these few, this is a nice recreation of the original:wonderful:
 
Better recreation than the other one, but I have 2 suggestions.
1. Can you add 2 tunnels in their og locations in this building like in the original
View attachment 115897 View attachment 115898
And this one's optional to me, but can you add real water for here?
View attachment 115899
Despite these few, this is a nice recreation of the original:wonderful:
1.About these tunnels, I’m pretty sure they’re going to be kinda difficult to make, but one day I will try to add them.
2. I could add it, I honestly don’t know why I didn’t add it this whole time.
At the moment this map is more of a sideproject for me, so if I run out of ideas for other maps again I propably will make this update.
 
Aquavine updated GM_Construct with a new update entry:

GM_flatgrass (& Construct)

Y'all already got a remake of GM_ Construct. Now get ready for... GM_Flatgrass!
What you see below is version 0.5 of this map and I still have to add the hills and the Flattywood, and other smaller stuff.
View attachment 118992
I made a gif so you can have a idea of how large the building and the map is.
View attachment 118993
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Because this map is way too simple and empty for it's own whole release, I have a plan to merge these two...

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i really have an idea for this pack: so you said that that you wanted to make flatgrass and gm construnct in a pack with they being separated. But from what i remember there was a map in gmod (workshop obviouslly) that was gm construct in flatgrass and it was a huge map that merged the 2 maps into 1 giant map (i dont know anything about srb2 modding so idk if it is even possible)
 
i really have an idea for this pack: so you said that that you wanted to make flatgrass and gm construnct in a pack with they being separated. But from what i remember there was a map in gmod (workshop obviouslly) that was gm construct in flatgrass and it was a huge map that merged the 2 maps into 1 giant map (i dont know anything about srb2 modding so idk if it is even possible)
That sounds like a really cool idea but I prefer these maps to be seperate. The problem is in the skybox, because the skybox in SRB2 works pretty different than you would expect. The skybox is an actual place outside the main stage/map with a small 360 "camera" in the middle that "records" it's surroundings and replaces the normal texture-based sky with the view inside the skybox.
1715357668116.png

Something like this ↑
And you can't change it (I think atleast) so I will keep these maps seperate, and it's more conveinent for the player to just switch maps than to run from one end of the map to the other. And the city outside the map is inside this skybox so I wouldn't fit the hills of gm_flatgrass
(And the SRB2 map-making lesson is absolutely free of charge :D)
 

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That sounds like a really cool idea but I prefer these maps to be seperate. The problem is in the skybox, because the skybox in SRB2 works pretty different than you would expect. The skybox is an actual place outside the main stage/map with a small 360 "camera" in the middle that "records" it's surroundings and replaces the normal texture-based sky with the view inside the skybox.
View attachment 119003
Something like this ↑
And you can't change it (I think atleast) so I will keep these maps seperate, and it's more conveinent for the player to just switch maps than to run from one end of the map to the other. And the city outside the map is inside this skybox so I wouldn't fit the hills of gm_flatgrass
(And the SRB2 map-making lesson is absolutely free of charge :D)
ooooooooooooh so that is how is works.. and also in a suposed attempt to merge the two in a big map wouldnt it be a better idea to make the cities of the gm_construct skybox a part of the map and make the sky box being the flatgrass skybox? (also just remenbered when i played the map and it dint even have the rest of the city it was just the playable part of gm_construct slapped on flatgrass)
 
Aquavine updated GM_Construct with a new update entry:

GM_flatgrass IS REAL!!!

After long time of development (2 days) you can finally experience both of the most famous Garry's mod maps at the same time!
View attachment 119132
From now on this mod will contain two maps instead of one, with both of them available in the level select menu (Or if you don't have it unlocked just type MAP 17/18 in the console)
View attachment 119133
Because there are two maps now, this addon has gone from WAD to a PK3. It's not that important but I feel like I...

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Better recreation than the other one, but I have 2 suggestions.
1. Can you add 2 tunnels in their og locations in this building like in the original
View attachment 115897 View attachment 115898
And this one's optional to me, but can you add real water for here?
View attachment 115899
Despite these few, this is a nice recreation of the original:wonderful:
i was just about to say this as i want to test out mods in it but there is no way to test them fully other then speed and a bit of platforming but other then that i agree it is very nice
Post automatically merged:

i also have been waiting for a place to just run around randomly with no goals or to get to max speed with mods and vanila
 
#ANNOUNCMENT#

One day...
I’ll add the wawer in the pond. :3 And probably make some other minor/major changes. It depends on what I’ll add. Either way, this stage has updated from the [DEAD] state to the [DEVELOPMENT LIMBO] state. Or you can just call it a Schrödinger's map-addon instead. :]​
 
I don't think anyone ever expected this to happen, but I actually made some small tweaks in like 15 minutes... Here they are:​


So due to me changing from binary map format to UDMF (and by that changing mapping tools), making complex slopes got way easier and less time consuming. So with that in mind, I decided to finally made the thing I always wanted to do. Which is that huge complex mountain thingy. And this is pretty janky, mainly because of this being my first time using those types of slopes to make complicated slope formations... and triangles are confusing... -.- I also made some small tweaks to the "garage" with holes in the celling.

And it's too early to tell, but I'm considering remaking gm_construct, this was my first real map made for this game, in a moment when I had no experience at all in making maps in doom engine. So it's sadly pretty rough now. And I feel that I've gained enough experience to make this map even more accurate to the original...​
 
Aquavine updated GM_Construct (& Flatgrass) with a new update entry:

I'm remaking this whole addon! And I'm hopefully going above and beyond! :D

So I have a pretty odd thing to tell. Almost 2 whole years (20 months since now) already passed since the raw existence of this addon. And I did improve since these 2 years, and now I know I can do this addon and maps the justice they truly deserve. And I already started doing so, and I can tell that this will be 2 or maybe even 10 times better then this current version, have a peek here. :3

View attachment 161026
As you can tell, it's pretty rough at the moment. (Because I...

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Are the teleporters going to be more MyHouse.Wad-like? If so this might be peak
I... still haven’t played MyHouse.WAD, and I barely remember any gameplay of it... ;v; (But I will play it one day...)

But I think yes? What I have in mind is that the teleporter areas will be corridors with deepening black fog to mask the fact that you’re teleported. :P (So is it close?)

I’m not sure how to make smooth teleport transitions though, I guess that MyHouse.WAD uses teleporters that are realistically unnoticable. And it would be cool to do so too, but I’ll have to experiment with these first. -.-
 
I... still haven’t played MyHouse.WAD, and I barely remember any gameplay of it... ;v; (But I will play it one day...)

But I think yes? What I have in mind is that the teleporter areas will be corridors with deepening black fog to mask the fact that you’re teleported. :P (So is it close?)

I’m not sure how to make smooth teleport transitions though, I guess that MyHouse.WAD uses teleporters that are realistically unnoticable. And it would be cool to do so too, but I’ll have to experiment with these first. -.-
1742943710886.png

Somewhat like this? I'm not very familiar with how MyHouse.wad works (the way I know this is because i watched like 4 videos on it) but I believe it's at least A LITTLE like this. Hope this helps, and if not, I blame my inability to explain things properly. I also believe there's an invisible wall right after the teleporter on the wall/void sides of the hallways so you don't go off wandering into the void and get spoiled, but don't quote me on that
 
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So I have a pretty odd thing to tell. Almost 2 whole years (20 months since now) already passed since the raw existence of this addon. And I did improve since these 2 years, and now I know I can do this addon and maps the justice they truly deserve. And I already started doing so, and I can tell that this will be 2 or maybe even 10 times better then this current version, have a peek here. :3


As you can tell, it's pretty rough at the moment. (Because I started doing it like 3 days ago... -.-) But all you already can see is a large improvement over the original with more focus on detail and actual curvy ground formations. :3 And this version will actually include the underground locations. But as you can see, they will be disconnected from the actual map and there will just be teleporters... Yeah, kinda cheap, but my main reason why I didn't add these in the original is the fact that making floating ground is pure pain in this engine especially with such detail... And I feel it's the best way to do it... But at least we finally will have the void...



And that's pretty much it for now. I won't show off the progress on this update constantly because I already have 3 active W.I.P maps, and showing progress for all of them at the same time is pretty draining, and kinda stressful too... ;v; So ye... But I may show off some major milestones and stuff, so expect that at least. :>

And as a form of early birthday for this addon, here's the earliest available version of this addon I own.

It's kinda broken and unfinished, and I still remember making this addon in moist august days of summer back in 2023. It's pretty vivid and scary at the same time. I have like an exact mental screenshot of that...

I was aiming really high since the very start of me making maps, with THIS is my second map I ever made with I think none other ones in-between even in my private collection. Maybe it wasn't the best way to learn mapping, but I at least gave all I could at the time. And now... I will do it again!1!! >:3 (Exact same person, but in a different time... :'>)
YOOOOOOOOOOOOOOOOOOOOOOO! my fave map getting remade by my only actual friend in the sarby community? can someone pinch me?
 
Second sneak peek of the gm_construct remake! I think I fully finished the garage and almost finished the skyscraper as well, all that's left is to make it hollow so you can enter it. And also a lot of other additions that will take too much time to list. -v- Overall, I really can see the difference in quality between v1.2 and v2. And I hope I'll manage to keep that quality standard for the rest of this map and for gm_flatgrass as well. :>​


And you also can climb up the balconies, so you won't need flying characters to get up there anymore. :>
(And the song used is "Flim" by Aphex Twin)​
 

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