Angel Island Tour

Angel Island Tour 2022-05-23

@Rogerregorroger I keep recollecting the same emblems everytime! It's confusing and makes Emblem-Hunting super confusing and hard! Care to make a version without Sa-Emblems? Also the file name is wrong, since the mod has Lua, it's supposed to be SL_Blahblahblah-V1.pk3
Post automatically merged:

srb20125.png
No shaders (bottom)

srb20128.png


No shaders (top)

srb20126.png

With shaders (bottom)

srb20127.png

With shaders (top)
Post automatically merged:

srb20132.png
Hm?
Post automatically merged:

srb20133.png
Hm??
Post automatically merged:

srb20142.gif
The enemies shoot way too fast, making them annoying sometimes
Post automatically merged:

srb20135.png
What's with these rings?
Post automatically merged:

srb20138.png
Characters too slow can't go up here
Post automatically merged:

srb20139.png
Emblem Hint got fucked up
Post automatically merged:

srb20145.gif
Characters too slow can't go up here
Post automatically merged:

srb20147.gif
Die here
srb20141.png
Respawn here
Post automatically merged:

srb20148.gif
Get stuck easily
Post automatically merged:

srb20142.png
I suggest you add a checkpoint here, players can die here, and they'll have to restart near the first conveyor belt section
Post automatically merged:

srb20143.png
??
Post automatically merged:

srb20149.gif
Huh???
Post automatically merged:

srb20145.png
Try brightening up your skyboxes
 
Last edited:
Thanks for the feedback.
Quite a laundry list yet again for me to check up on.

I am a bit burned out on this pack tough, so might take a while for me to try and fix things up unless something's game breaking.
For now I'll just give myself the "It's as good as several officially released Sonic games" stamp of quality and move on.
 
I came from the YouTube video, posting here too just in case you don't see.
You said the Emblems weren't showing up, that should be fixed by changing "Clear Emblems" to "Clear All"
srb20003.png


Edit: It doesn't fix the emblem shown in the video, maybe it's placed too close to the wall?
 
Last edited:
not gonna lie robotnik's laugh in this kinda reminds me of this:
 
not gonna lie robotnik's laugh in this kinda reminds me of this:
You're not funny. Boomers be obsessed with that joke.
 
Hey man, about that running-floating issue with Sticks:
You can copy the floating sprites and rename them from FLT_ to FRUN
Make sure there's no underscores as the name should have 4 characters.

Another issue with Sticks is that her unique sounds aren't really unique. So if you enable her and play as Sonic, he'll die screaming about technology being the devil. You can make them unique to Sticks by renaming the sounds and setting them up in her S_SKIN. For example, I'll rename DSALTOW1 to DSSTKOW1 and add in the S_SKIN:
dsaltow1 = dsstkow1

I also think that her boomerangs not working like they should honestly seems better to me. It's like she doesn't know how to use them, so she just keeps a ton with her and just throws crap at the wall.

Although I haven't played the level pack yet - saving that for tomorrow with da bois - I can already tell that it will be a blast. Let the stupidity be consumed in slow, yet slippery mannerisms from the dark ganache of this titillating cake that we call our hopes and dreams upon!
 
Last edited:
Dude...Sonic 3 & Knuckles...in 3D?! This is both insane and absolutely astonishing. THE best Sonic game, now rendered in full 3D. Absolutely epic.
 
for some reason all of the skyboxes are the same,with no changes, except follow your rainbow where its FUCKING SUNSET,even flying battery throwing bombs at angel island didnt appear,it was the normal skybox
i have no idea what's happening,please help
 
Maybe I don't have any experience with SRB2 but can someone help me find Tails' Workshop in The Adventure Begins because I had spent 11 minutes more than I should have
Edit: i think i found it with zoe on the boomboxes and the wrenches n whatever
edit 2: HOW WAS I SUPPOSED TO KNOW THE TORNADO WAS BEHIND THE WORKSHOP
 
Is there a list of the emerald locations? the levels are so big, and there are some parts of the levels you can't backtrack to. it would be much appreciated.
 
Quick little itty bitty question- what the heck is that Pepsiman remix used when entering the GUN base? It's super cool and I have no idea what it's from, but I really wanna know, and I couldn't find credits for that level anywhere.
Found it: it's the Pepsiman jungle remix.
 
Last edited:
newest person to talk here, but...
1. the gun drone thingies could do with firing less often, their current firespeed makes them annoying to both destroy and ignore, but at least they're not like...
2. idk what these guys are called, but I hate them regardless, they don't fire as much as the drones, but their projectiles are faster and far more accurate, at times it feels like I'm being blindsided by these blasted buggars
srb20010.png

3. most slower characters can't even beat the angel island part of the pack
srb20001.gif
srb20007.gif

4. taller characters getting softlocked in this room (with the chance that it can also kill them
srb20000.gif

5. hitboxes and getting crushed to death
srb20002.gif

6. for some reason I'm not to in depth on, follow your rainbow just... doesn't show up in multiplayer and is skipped
srb20003.gif

7. idk what this ape guy is called, but their rotation is flipped
srb20015.gif

8. I don't have images for this, but iirc there are these elevator room thingies out of bounds near the hardware store in the mall that damage you if you clip into them, and I would like to have that explained

I'm not sureif things like softlocks and somewhat cheep deaths for addon characters counts (you recommend adventure sonic and include a character to go along with it so idk)
but for now, I'll also give this the "It's as good as several officially released Sonic games" stamp of quality and move on.
 
newest person to talk here, but...
1. the gun drone thingies could do with firing less often, their current firespeed makes them annoying to both destroy and ignore, but at least they're not like...
2. idk what these guys are called, but I hate them regardless, they don't fire as much as the drones, but their projectiles are faster and far more accurate, at times it feels like I'm being blindsided by these blasted buggars
View attachment 161882
3. most slower characters can't even beat the angel island part of the pack
View attachment 161886View attachment 161887
4. taller characters getting softlocked in this room (with the chance that it can also kill them
View attachment 161883
5. hitboxes and getting crushed to death
View attachment 161884
6. for some reason I'm not to in depth on, follow your rainbow just... doesn't show up in multiplayer and is skipped
View attachment 161885
7. idk what this ape guy is called, but their rotation is flipped
View attachment 161892
8. I don't have images for this, but iirc there are these elevator room thingies out of bounds near the hardware store in the mall that damage you if you clip into them, and I would like to have that explained

I'm not sureif things like softlocks and somewhat cheep deaths for addon characters counts (you recommend adventure sonic and include a character to go along with it so idk)
but for now, I'll also give this the "It's as good as several officially released Sonic games" stamp of quality and move on.
I suppose FYR is not there because of some possible softlock by one-time importante cutscenes (although some levels do have these softlocks)
 
I suppose FYR is not there because of some possible softlock by one-time importante cutscenes (although some levels do have these softlocks)
if it was removed for that, then angel island run would also be singleplayer only due to the rising lava section cutting off anyone who is late or died before the next checkpoint
srb20017.gif

also, that one avalanche part stacks every time the trigger is hit
srb20016.gif
srb20018.gif

I just noticed this, but one of the bottomless pits kinda just...
srb20000.gif
 
Last edited:

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top