ParaKrei
Member
Odd. My mod doesn't overwrite anything with ring collection, it simply just checks and changes the values upon damage or ring gain.Question: Does this work with these?
[Open Assets] - lenient crushers and pits
this mod makes crushers and death pits do damage instead of insta killing. on the "bounce" setting, death pits will launch you out based on the momentum you had when falling in, and give you an extra use of your ability to recover. falling into...mb.srb2.org
[Open Assets] - ringkeep -- v1.1
ringkeep What is ringkeep? This is a lua script that allows you to keep rings in-between levels. Not only that, but you don't lose all your rings upon taking damage. When the player takes damage, depending on when they were last hit they will...mb.srb2.org
Because I have a feeling it doesn't.
Edit: Tried both with this, the lenient mod works just fine with it.
Edit 2: I wish ring keep worked with this, I like the health bar system, but I also like carrying my rings in-between levels, I don't know if you can make them work together, but if it's possible, and you want to do it, that would be cool.
I'll look into it... ringkeep does seem to have a damage override, which might be causing conflicts, but that wouldn't make much sense.
EDIT: I've looked into it, and it seems to be a simple matter of load order. From testing on my own with the many other mods I use, I've found that my mod should be loaded first. I may still modify my mod a bit to attempt to disable ringkeep's damage code, but the ring keeping function still works.
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