Hellfire Health

[Open Assets] Hellfire Health v2.2

Hello everyone! It's been a while since I've updated this mod... but I'm back with a new update!
This will (hopefully) be the last update to v2, as the next major update (v3) is already planned!
More about v3 later, let's get to the release notes!

  • New client option! Players can now choose if they want their main ring to be melted or not! The ring melt can be set with the "meltring" argument in "hellfire set" with either true/1/on (use melted ring) or false/0/off (use stable ring).
  • Client lists have been upgraded! Players can now disable the death jingle and hurt sound per character, and Hellfire Health will automatically make the list and entries if they are missing!
  • The server list has been implemented! Server owners and admins can now ban characters from using skins
  • server-wide! Admins can also let players bypass the server list, and the console variable "hellfire_useSrvList" now actually works! Unfortunately, I have not found out how to do proper saving of a server-only feature to a file, so server owners will have to setup an ability to save themselves (I recommend just putting in the commands into a autoexec.cfg).
  • Squashed bugs! Three bugs are fixed in this release, specifically: 1. Health bars sometimes persisted even after player death. 2. Special death animations will actually play now! 3. Fixed an annoying, persistent desync that occurs when getting hit with a shield.
  • Code cleanup! Users won't notice this (hopefully), but some more code was cleaned up to make it easier to modify and read!
  • More special mod support! Overtime, I've been (secretly) adding in some special compatibility for certain mods, and a new one was just added! The mod page will list out these compatibilities when v3 comes out... speaking of which...

Version 3 will start development once I get some stuff in order, as it's the menu update! I have yet to find a good menu to use, but once I do, v3 will be made. I hope you all enjoy this release, and have a great day! I'll see you all next time!
  • Proper BattleMod support (guarding, HUD position)!
  • NiGHTS special stage softlock fix (only applies to 2.2.14+).
The video finally finished processing, so now I can release V2!
I hope you all enjoy!
  • Health bars! They follow every player who has Hellfire Health enabled and can be disabled client-side and server-side! They will also scale with the max health and fill variables, and follow the skin settings.
  • MASSIVE refactor of mod internally (easier to read and modify now)!
  • Skin filters for both server and client; clients can set unique skin bans for them, along with special behaviors for characters who use shield hacks and special deaths; servers can do server-wide skin bans.
  • Client preferences (skin, deathjingle, etc.) are now saved in a text file named "hf_prefs" in "luafiles/client"! These settings can be manually saved, reloaded, and now even auto-saves! You can even modify the file as well, and it's been designed to be easy to read, understand, and modify!
  • Future support for mappers to deal direct damage or directly heal players using Hellfire Health.
The update has been completed! The video is still processing on YouTube, but it's taking longer than the last one, so I'll hold off on posting the update until the video is done.
Hopefully in a day or two I'll be able to post the update.
I hope to see you all soon!
Just wanted to post an update that a big update is coming soon that will add a big feature and two tools for more customization! A video will also be made that will go a bit more in-depth into these changes. Be on the look-out for V2!
I'll (hopefully) see you all soon!


[P.S. The reason why I say "hopefully" is due to how slow I am at creating videos, since I usually go in without a plan... so please be patient.]
  • Added the new yellow skin (Use the command "hellfire set skin" with either the value "yellow" or "y" to use it)!
  • Renamed and organized the graphics to better reflect their color and put them into their own folders.
  • Tweaked the Health-Ring loss sound to sound less bone-crunchy.
  • Fixed shields being ignored at 1 HP.
  • Fixed characters like Fang being able to spam a HellfireHealth player to death.
  • Fixed player knockback.
  • Fixed minimum values for ALL instances of max health and fill cap.
  • Added better Ringslinger support plus some little general non-coop support.
  • Added a new console variable named "hellfire_botEnable" to allow bots to use the health system.
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