it looks really accurate to the way he moves in-games, but I made a rule that I’ll never add any baldi characters as enemies because it’s kinda odd seeing 50 different Baldi’s running through the whole school. (But looking at Sonic’s Schoolhouse logic it could work somehow.)
But to me adding baldi characters as enemies is kinda balancing at making something baldi based,
only so it could be baldi based. It just seems jarring to me.
You need that perfect balance of knowing when to use elements from baldi and sonic franchise. And I know that I should use badniks as enemies so it would look like they invade the whole schoolhouse while other either ran away from school or just weren’t present in the first place. (And going by that logic, then Baldi throughout this whole stage is ”camping” in the bus. Pun unintented by the way, I just realized what I wrote...)
And I have one more thing, I can’t find this addon at your submissons. Or basically anywhere.
And now I’m not sure if you just made this enemy for fun and the stars aligned or if you made it for use in this stage only.
And now I don’t know if I’m coming off as rude by saying all that. I hope you just had this addon ready way before SSZ started development because if that’s not the case then it will make feel sad. :C
But I feel like with some tweaking, this guy can still be useful as a baldoon. I would just get rid of damage hit-boxes, change the sprites and it would be good! (And it would be used for my large BB’s project that’s still in the concept stage.
)