Adventure Sonic (v1.8b)

Adventure Sonic (v1.8b) v1.8b

I'm not sure SRB2 could handle that many polygons, but if it could, then I suppose it's possible to get rigged for SRB2 purposes! It's publicly usable, so anyone's welcome to try.


You probably meant either Q6's HUB city (an WIP unreleased levelpack by OrdoMandalore), or my old (perhaps indefinitely) on-hiatus Chao City map. I've made a big old post about the maps I've been questioned about alot here!
___________________________________________________________________________________________

As I've said in the update post, v1.9 or v1.8c (haven't decided yet) will be released sometime alongside GS GrindRails! Adventure Sonic is practically the rail grinding posterboy, being the chad to introduce it in Sonic Adventure 2, so extra care was taken to make his rail interactions feel natural for Adventure players.
2Ten2na.gif
2TenF6v.gif

2Ten3MJ.gif
2TenfFR.gif

There's lots of SA2 mechanics like...

Final Rush-style vertical rails with well-timed airdashes granting crazy speed.
Loops with SA2-style cameras and speedtrails
SA2-esque slope physics
Sidehops for rail switching
Rail balancing and "focus grinding" (SA2's crouch feature that trades balance for speed. Some characters auto-balance!)
Crazy Gadget-esque hangrails
Cool SA2 ramp jump tricks
Every single rail included in Sonic Adventure 2
And yes, Rush Mode's boost mechanics work perfectly well while grinding!
2Te57ln.gif
2TenB8N.gif
2Tenn9I.gif
2TelkMl.gif


None of this is restricted to just SA-Sonic, and there's tons of additional rail features not necessarily Adventure-based, but I'mma keep posts here primarily Adventure focused! Expect SRB2 to soon feel a whole lot more adventurous going forwards!

Though...the grind rail menu feels pretty Sonic-Adventurey, doesn't it? Even has a Dreamcast Controller with SA2's logo!
2TeNkV1.gif
View attachment 147481
MISTER SHINE, YOU'RE EXPERIMENTING WITH BLUE MAGIC NOW!!!

It scares me /j
 
Last edited:
guys know thinking. i come to conclusion that with the rails we could make :knuxsmug:


RADICAL HIGHWAY. I LOVE RADICAL HIGHWAY WE LOVE RADICAL HIGHWAY. ALWAY RADICAL HIGHWAY
RAAAAAAAAAAAAAAAAAAAAADICAAAAAAAAAAAAAAAL
 
Bro, not only is Actual Sa2 maps finna possible now(Assuming there is tricks on surfboards and stuff like that), but with the new upcoming MS update, we can make Sonic Unleashed maps too Baby!!!
 
Golden Shine, I have to ask how is the "Super" Parkour ledge pull up triggered? I wish I had a Gif, but it never happens when I want to trigger it. It's been buggin me since his release and I just got around to asking.
 

Who is viewing this thread (Total: 2, Members: 0, Guests: 2)

Back
Top