PikaJade
Member
I've been screwing around with concepts for a new project instead of working on any of my existing ones, because of course I have. My initial concept going into this one was Sophia III, the tank from Blaster Master. (Personally, I always knew her from Super Mario Bros. Crossover. Not sure how universal of an experience that is, though, even for people around my age.) The project started to diverge when I decided to integrate a scrapped system from an older version of a character I'm currently working on. From there, things got more and more different, and eventually I wound up with something closer to Gamma or the Cyclone than the original tank I set out to recreate. It is pretty fun, though, so I guess I'll post it here.
Right now, she has the bare minimum amount of spritework to test the separately-rotating head followitem idea I had that kicked this whole thing off, so she's just an owl-necked green Sonic that eerily slides around everywhere, staring down her enemies and making popgun sounds at them until they die. As one does.
Her jump ability is the standard Glide and Climb. I initially wanted to give her Slowfall and integrate the wall climbing in a way more accurate to Blaster Master, but then I took a peek into the most recent StephChars update and realized that Kou was able to have the climb part of Glide and Climb integrated into a custom moveset because DrStephen re-programmed the move from scratch via Blua, something which I was very much not in the mood to do, nor was I in the mood to ask them to use their code for something that may or may not even release as a full addon.
Sophia's spin ability is a hitscan shot. Well, actually, it's a line-of-sight attack, no rays being cast here. (Unless P_CheckSight uses raycasting, I'm now sure.) It takes 4 hits to deal damage to an enemy by default, but doing so will grant you a ring for each point of damage you deal, similar to First Person Sniper, another addon of mine. If you're going to play this extensively, make sure you've got Spin mapped to something easily mashable. Additionally, once you get enough rings, you can press Custom 1 to spend 2 rings to fire a missile that will always deal damage, provided it makes it to the target. This currently uses Brak missiles because I couldn't be bothered to make a custom object at this stage. Just watch out for the fire.
Lastly is the aforementioned Gear Shift. As you collect more rings, your stats increase, including your acceleration, top speed, and ability speed. You start at Gear 0, and can work your way all the way up to Gear 3. At Gear 1, you unlock missiles, and at Gear 3, you can fire two missiles at different enemies at once. The higher your gear, the less shots it takes to defeat an enemy. This particular effect caps out at 2 shots to kill at Gear 2.
If I were to move forward with this project, I have a few ideas for what I could do for her final design. Here's the main ones I'm considering:
Right now, she has the bare minimum amount of spritework to test the separately-rotating head followitem idea I had that kicked this whole thing off, so she's just an owl-necked green Sonic that eerily slides around everywhere, staring down her enemies and making popgun sounds at them until they die. As one does.
Her jump ability is the standard Glide and Climb. I initially wanted to give her Slowfall and integrate the wall climbing in a way more accurate to Blaster Master, but then I took a peek into the most recent StephChars update and realized that Kou was able to have the climb part of Glide and Climb integrated into a custom moveset because DrStephen re-programmed the move from scratch via Blua, something which I was very much not in the mood to do, nor was I in the mood to ask them to use their code for something that may or may not even release as a full addon.
Sophia's spin ability is a hitscan shot. Well, actually, it's a line-of-sight attack, no rays being cast here. (Unless P_CheckSight uses raycasting, I'm now sure.) It takes 4 hits to deal damage to an enemy by default, but doing so will grant you a ring for each point of damage you deal, similar to First Person Sniper, another addon of mine. If you're going to play this extensively, make sure you've got Spin mapped to something easily mashable. Additionally, once you get enough rings, you can press Custom 1 to spend 2 rings to fire a missile that will always deal damage, provided it makes it to the target. This currently uses Brak missiles because I couldn't be bothered to make a custom object at this stage. Just watch out for the fire.
Lastly is the aforementioned Gear Shift. As you collect more rings, your stats increase, including your acceleration, top speed, and ability speed. You start at Gear 0, and can work your way all the way up to Gear 3. At Gear 1, you unlock missiles, and at Gear 3, you can fire two missiles at different enemies at once. The higher your gear, the less shots it takes to defeat an enemy. This particular effect caps out at 2 shots to kill at Gear 2.
If I were to move forward with this project, I have a few ideas for what I could do for her final design. Here's the main ones I'm considering:
- Sophia III from Blaster Master, just straight up. Not my favorite, since she's a relatively obscure character, and the way the mechanics here work are quite a bit different from Blaster Master. The other options would still be inspired by her, though.
- An E-series robot
- A robot inspired by the Cyclone and Egg Walker from SA2
- A Gizoid
- A Crawla, 50% as a nod to her origins as a tank and 50% because it's funny (though perhaps not quite as funny as it would be if she were also incredibly bad)