• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

yfyfyfyfyfy's thread

yfyfyfyfyfy

The dumbest man
Hello! In this thread I'll post WIP and any interesting stuff that I've made in ZB/UZB

Mysteries Zone

srb20025.png
srb20027.png


At the moment I want to do a complete rework level that I did three years ago. I made a lot of mistakes and gained some experience, so I decided to make it from scratch in UDMF.

Despite how terrible ATZ level is, I really like its aesthetics and atmosphere. I'ld like to try to bring this to the absolute. I'm planning to make three levels, but you can't choose characters, you take turns playing as three characters - Sonic, Amy and Fang. Unlike regular ATZ, there are a lot more puzzles and overall the gameplay is much slower. Slow gameplay in a sonic game? are you mad?

Puzzles are actually not very easy. PUZZLES IN A SONIC GAME? Dude, what are you writing?
Of the puzzles that are in the current demo-level, there are interesting ones that I'll transfer with a little modification, but there are also those that I don’t like. The main problem is that you are underwater and constantly drowning (surprising, right?). But if just place an Elemental/Bubble shield, then the whole point is lost... I think? I don't know exactly. Although I liked one gimmick in my demo-level - the shield is simply located in the corridor, but if you pick it up, a trap is activated and you need to go through it without taking damage so that your reward remains with you. I need to think about this.

The main gimmick, besides the puzzles, is that the levels are specifically aimed at using abilities. I chose these three characters because I think that playing normal levels doesn't fully explore the abilities of these characters even if you go through a path that is designed specifically for them. Amy and Fang can interact in interesting ways with monitors, badniks, springs, and slopes. Sonic, I think, is the most misunderstood character in terms of his abilities.

Another gimmick - you need to collect chaos emeralds that are located on the level, however, they send you to other sub-levels from vanilla company (technically, they teleport to another area on the same level). My demo level only has a draft version of ACZ, but I want it to be about the size of ACZ1. This is actually not very easy to do in terms of map size. I don’t know if it will be possible to make a truly live sub-level.

I recently started making a level. UDMF was a bit tricky, but it's going well now.

srb20092.gif


Music Box

I love platformers. One day I came across The messenger - side-scrolling action-platformer and I really liked one level from this game - Platforms on the level move to the rhythm of the music. So I thought, is it possible to do something similar in SRB2?

I was able to create such a monster, which works perfectly with the help of linedef 450

1704569981297.png


Monster at work. This mechanism moves the floor, the ceiling, and both one, two, three... nine or ten steps. The size of these steps can be easily changed.

srb20093.gif
srb20043.gif


For now I'm just messing around with this, because I don't have much idea what can be done... I'll definitely make a level in the future

I'ld like my own textures, but I'm bad at drawing :^

Here are a few things I made because why not (you might have seen some of this in srb2-discord):

srb20027.gif
srb20031.gif
srb20032.gif
srb20034.gif
srb20044.gif
srb20045.gif
srb20063.gif
srb20064.gif
 
Last edited:
  • Cool!
Reactions: Dee
New Monitor

You have no idea, it does... Absolutely nothing

srb20140.gif
srb20141.gif


Yes. This monitor is needed for bounces and nothing more. The gold one gives you right to make a mistake but the regular option doesn't. I made this monitor back in 2020 or 2021 and didn't use it until now.

Mysteries zone

I'm thinking about how to make the first platform section. I like the idea that as you move through the level, the platform on which the springs are located constantly rises.

36oHBmg.gif


If you fall, the platform will also go down

d1GGsjk.gif


I don’t like the design of the platform and I’m thinking about how to make it. maybe make some small platforms?
 
I had a seemingly stupid, but simple and interesting idea for a long time.

what if I remove all the vanilla characters and replace them with some custom ones? and create some small lvl-pack that is designed specifically for these characters, that is, they must use their abilities. It's just a lot of fun!

srb20476.gif

srb20481.gif


I don’t know which characters to choose, I’ve already asked one author for permission to use character and I've 2-3 in mind. If that author allows me, I'll create one-two small levels focused on his abilities.
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top