so pretty much if you wanna cheese both moonreaver facciolo and phase 1 you just have to move a bunch and use sword rain as aether, though in phase 1 you also have to go in air to actually hit the guy but in phase 2 you just have to wait until he has a flame aura and doesn't have a barrier, as well as actually DODGE!!! the rest of the attacks
 
ULTIMATE INAZUMA ON
Screenshot_2023_1227_190911.gif
 
um i dont think using the spoilers was a good idea you do know some people will look at them anyway
Yeah, but at that point it's their fault. They chose to click spoilers and reveal them, and it was most likely because they wanted to see them.

So yeah, it is a good idea, because if they want to say something about the mod but haven't gotten far enough yet (or even played it yet and want to show their excitement), they're not forced to see spoilers because they clearly have a choice-- everyone gets to say what they want, unless someone decides to be unpleasant (intentionally or not) by posting spoilers without hiding them.

Literally one guy two comments right after yours did that, and I'm pretty sure doing that is worse because now, people who keep up with this discussion thread, essentially have to see that because it wasn't hidden.
 
ok since this is the discussion thread i can put in those more detailed thoughts.
inazuma was mostly what i expected from him, even though i didn't play 2.1 until a while ago i knew what to expect. bolt blast was a neat addition - the whole neural shock thing had pretty good balancing.
aether is the new one, very cool ideas and well done execution. at first it seems too complicated (and light ball is pretty useless) but then you figure it out and it's an awesome gameplay style. the endings having portraits and a certain amount of stars depending on whether you got the emeralds/beat the secret level or not was also a nice thing.
overall 10/10 characters.
the Mindscape was a cool idea in concept, but the level (part 1) is sorta bad. while it's well designed in the main content there's almost no hints at how to progress in certain areas. for example, at the part with the jutting piece of ground with a giant hole in the middle i thought the hole led to death and not the ending. i also only figured out how to access it while playing around with pandora's box so i would very likely not know of it at all if i wasn't doing what i did. as for the Facciolo boss, phase 1 was a pretty decent fight but Moonreaver... he has too much HP. surprisingly that's the only complaint i have about it. and finally, we have ULTIMATE INAZUMA!!! the entire finale introducing him was epic, ultimate himself is epic and godlike, and although i was lost the first time i ended up figuring it out and it was awesome from there. it was also a surprise to see inazuma with ACTUAL SILVER HORNS. the whole ordeal felt cinematic and anime-like, especially the credits at the end... that was an anime opening lol. the final ending was interesting, what with the tons of mod characters littered everywhere. Mindscape was 8/10, the boss was 8.5/10, and the ultimate final fight was 9.5/10.
 
you fool you weren't suposed to post that until tmorrow!!!!
im pretty sure that ultimate ina himself is not a spoiler, but what happens before you access him (not the way you transform i think) IS a spoiler
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im pretty sure this refers to MINDSCAPE AND KILLING FACCIOLO and not HOLDING SPIN IN YOUR IDLE ANIMATION WITH ENOUGH RINGS TO GO SUPER
 
I just realized that you can transform faster with ultimate, first transform normally and when the animation of the dark sphere exploding appears press spin and that's it
 
Some of you at least do know that Ultimate Inazuma was a 2.1 thing before this.

And on that note, the biggest differences are noticeable enough, but I won't tell why.
 
really? i never dove deep into 2.1 inazuma so that's interesting. i would test it but i haven't played 2.1 in a while and am a bit uncomfortable with the zoomed in camera
theres a port
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its 2024 so i guess we could spoil everything:( DONT PLEASE IM JOKING
 
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Spoilers lifted!
Now has anyone found any more secrets other than the endings and mindscape stuff (including Ultimate Ina)
for all i know :

there seems to be compatibility but i didnt figure out how to make it work (im smooth brained lua wise)
there's an anti cheat to block Facciolo from getting insta killed
Some unreleased characters are precompatible, best exemple being Hinote (potentially soon to release cus of that)
Inazuma has a silly sound when he fails to hom into something (pretty funny joke which Shadow also has a sound for but its just a basic one)
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OH AND FACCIOLO CAN FUCKING SEQUENCE BREAK IF SOMEONE GAME OVERS BEFORE PHASE 2

which btw i reported to Ina in dms and ive yet to get him to reply even tho he told me to do so
 
for all i know :

there seems to be compatibility but i didnt figure out how to make it work (im smooth brained lua wise)
there's an anti cheat to block Facciolo from getting insta killed
Some unreleased characters are precompatible, best exemple being Hinote (potentially soon to release cus of that)
Inazuma has a silly sound when he fails to hom into something (pretty funny joke which Shadow also has a sound for but its just a basic one)
Post automatically merged:

OH AND FACCIOLO CAN FUCKING SEQUENCE BREAK IF SOMEONE GAME OVERS BEFORE PHASE 2

which btw i reported to Ina in dms and ive yet to get him to reply even tho he told me to do so
Speaking of anticheat, how does it trigger and how can I turn it off?
I tripped it when playing as takis and I had to restart the map to disable it
 
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