Golden Shine
Speeding Gleam
There's a priority situation. My little trick of automatically adjusting Samus' aim when players use the inaccurate "cross" crosshair is desyncing players in netgames.
Expect a 1.3a hotpatch coming in ASAP. If anyone found other issues, report it before then and I'll work it in.
In the meantime, avoid using the "cross" crosshair in netgames.
Currently, most crashes come from COM_BufInsertText calls whenever there's game lag, and music changes called from Lua specifically also crashes the game at random. Alot of those mods use those functions, so the more you stack, the more likely you're in for crashes. I hope it's fixed in SRB2 2.11 now that the cause is obvious.
Samus' occasional save menu crashes come from the COM_BufInsertText calls, which are needed for save files to sync online.
Expect a 1.3a hotpatch coming in ASAP. If anyone found other issues, report it before then and I'll work it in.
In the meantime, avoid using the "cross" crosshair in netgames.

It's not just 1 mod, it's the culmination of all them.Anyone have an Idea why any of theses mods would cause Samus to crash?
Currently, most crashes come from COM_BufInsertText calls whenever there's game lag, and music changes called from Lua specifically also crashes the game at random. Alot of those mods use those functions, so the more you stack, the more likely you're in for crashes. I hope it's fixed in SRB2 2.11 now that the cause is obvious.
Samus' occasional save menu crashes come from the COM_BufInsertText calls, which are needed for save files to sync online.
Perhaps the android build uses 2.2.9 as a base, or simply has superior backwards compatibility for whatever reason?Yeah,i noticed it now,but before this update,it seemed to work excellent on the Android version,and as for PC(in this case my PC),it was same as Android.