Jelly Tails

Jelly Tails v1.1.5

p sure thats what neo sonic patch does and rose gold amy and crystal sonic
Crystal Sonic doesn't reuse CSS art. Neither does the tag team.

Keep in mind that the creator of Crystal Sonic, and the person who's willing to add the tag-team functionality, has already said they won't reuse CSS art and prefer original CSS art.
 
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This is overpovered Character. Please Creat Jelly Tails but Nerf Mod
Okay sorry administration in srb2,maybe I overreacted,but you want a joke,when my friend put jelly tails on his server,I JUST CANNOT GET AROUND HIM,HE'S SO FUCKING FAST,I JUST CANNOT PLAY RACE FOR TEILS DOLL,ANYWHERE,THIS LITTLE FUCKER GETS AROUND ME! Sorry for the caps, but I didn't mean to say that.
 
Okay sorry administration in srb2,maybe I overreacted,but you want a joke,when my friend put jelly tails on his server,I JUST CANNOT GET AROUND HIM,HE'S SO FUCKING FAST,I JUST CANNOT PLAY RACE FOR TEILS DOLL,ANYWHERE,THIS LITTLE FUCKER GETS AROUND ME! Sorry for the caps, but I didn't mean to say that.
Woah dude! No need to be so fucking rude.
 
So Jelly Tails hides behind the geometry of certain levels and it's frustratingly random. Happens a TON in Neo Palmtree Zone and some other places. Dunno if this is because I'm playing on Android or what. I haven't seen this problem reported anywhere but every version has been like this for me. It sucks because this is otherwise like my second favorite mod after Junio Sonic. Jelly Tails is literally the best but he just don't wanna behave.
 

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Sebo2205 updated Jelly Tails with a new update entry:

v1.1.4 - "The disappointment update"

A quite small update, with a few changes here and there

Changelog:
  • Slightly reduced vertical flight speed
  • Reduced vertical swim speed to about half of fly speed
  • Reduced underwater bounce height
  • Significantly reduced the usage of after images
  • Reduced normalspeed and spindash speed to match the vanilla cast
  • Changed flight cancel sound to the jump sound
  • Reduced ring requirement for hyper transformation to 100

I may or may not have been working on...

Read the rest of this update entry...
 

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