Recent content by SpinSlash165

  1. SpinSlash165

    Pierre the Peacock

    Oh hey, I remember seeing you working on this ages ago! Glad to see you released him!
  2. SpinSlash165

    [Reusable] Werehog & Chip 4

    Werehog Sonic and Chip join the race! After a mission to stop Eggman goes awry, Sonic found himself with a new form and a new friend. How they're both here in SRB2K is a mystery... maybe the Phantom Ruby has something to do with it? STATS: Handling 3, Acceleration 7 COLOUR: Blueberry The...
  3. SpinSlash165

    [Reusable] Jotaro Kujo (JJBA: Stardust Crusaders) - V2 2

    Jotaro Kujo joins the race! A powerful Stardust Crusader approaches, more than ready to leave the competition in the dust. Some of the other racers have claimed to see some sort of "spirit" racing along with him. Of course, everyone knows ghosts don't exist! ...what do you mean, "Hyudoro"...
  4. SpinSlash165

    [Reusable] Sparkster (UPDATE: Axel Gear) 2

    Sparkster joins the race! A Rocket Knight from the distant kingdom of Zephyrus (or is it Zebulos?), this time Sparkster's traded his trusty jetpack and sword for a combat-ready kart! STATS: Handling 1, Acceleration 3 COLOUR: Sapphire First mod, here we go. Sparkster is the main protagonist of...
  5. SpinSlash165

    Flare the Lizard v1.9 - Simplified 1.9

    NOTE: Yes, I'm still working on this. Due to how the Resuable tag works now, 2.0 will most likely be in a new submission. Thanks for your patience! DISCLAIMER: This mod is not associated with any other Flares in SRB2. A new face joins the battle to stop Eggman! A Disastrous Beginning (This...
  6. SpinSlash165

    [Reusable] Flare the Lizard v1.9 - Simplified

    Thanks for the heads up! I've been aware of these bugs for a while, and the upcoming update has (hopefully) fixed all of these. In the meantime, I'll update the main post.
  7. SpinSlash165

    [Reusable] Flare the Lizard v1.9 - Simplified

    Thanks for the feedback. 1.9 brings some minor fixes, mainly visual. Fixed a bug where Flare's super form would default to base form's RunShot sprites Cleaned up unnecessary sprites in main file Fixed an inconsistency in the main file's CSS
  8. SpinSlash165

    [Reusable] Flare the Lizard v1.9 - Simplified

    Thank you for the further feedback! With all this in mind, I'm happy to bring you the 1.7 update! This should hopefully remove any SIGSEGVing that the prior versions had. What's New: Fireballs revamped - they now use Brak's flamethrower object, which are far less likely to SIGSEGV or cause...
  9. SpinSlash165

    [Reusable] Flare the Lizard v1.9 - Simplified

    Yeah, I've found that the same thing happens with the Elemental Shield due to both that and Flare's fire particles not remaining. ---------- Post added at 06:29 PM ---------- Previous post was at 06:06 PM ---------- Version 1.5 is here! Or as I like to call it: the "Why Wasn't This Already A...
  10. SpinSlash165

    [Reusable] Flare the Lizard v1.9 - Simplified

    DISCLAIMER: This mod is not associated with any other Flares in SRB2. A new face joins the battle to stop Eggman! A Disastrous Beginning As far as the public is concerned, Flare isn't a hero. Supposedly, he's a monster. After footage leaked of an underground experiment that he sneaked into...
  11. SpinSlash165

    Custom state defaults to idle sprite

    Hello again. I'm trialing a custom state for the player, but I've run into a notable issue. Despite loading the required state and sprite into the freeslots, the state just defaults to the player's idle sprite. states[S_PLAY_FLSHOTG] = {SPR_PLAY, SPR2_FYRG, 35, A_ForceStop, 0, 0, S_PLAY_STND}...
  12. SpinSlash165

    "Closed bracket expected" even though there is one

    This has been plaguing me for the last several months. Sometimes after I've made a change to a Lua script, the game spits this in my face when I try to load it: WARNING: [directory]|LUA_SHOT:33: ')' expected (to close '(' at line 10) near 'end' I have NEVER changed the position of the final...
  13. SpinSlash165

    Trying to replace CA2_MELEE's landing sound

    Hi again, I've been trying to change the sound that plays when CA2_MELEE lands/ends to another sound within the game files, but to no effect. dss3k8b = dss3k4c (this is in the S_SKIN) How do I get this to work? Is this even the right sound?
  14. SpinSlash165

    [SOLVED!] Immediate Ability usage after setting it?

    Hello! This might be a weird question, but I'm having a few issues with Lua. I've set up a code that switches my character's CA from DOUBLEJUMP to TWINSPIN by pressing Spin while airborne - which works as intended - but my problem is that I have to press Spin a second time to get the Twinspin...
  15. SpinSlash165

    [Reusable] Jotaro Kujo (JJBA: Stardust Crusaders) - V2

    Update 22/11/2019 Much-needed sprite tweaks. Jotaro's face now looks better at some angles, the Signpost and Wanted sprites look better, and he now has his dumb tire-shoulders from part 3. The screenshots have been updated to reflect the new changes.