Recent content by Rexeljet

  1. Rexeljet

    Rexeljet's Workbench

    Thanks! The majority of textures (at least the most prominent ones) are original. The same should hopefully hold true for the music as well. I've thought about submitting a level to OLDC once I've gotten one completed, so I'll probably give it a go!
  2. Rexeljet

    Rexeljet's Workbench

    Figured I may as well give some updates after nearly a year! My interests tend to come and go in phases, so I've not done a terrible amount of work on the level pack (which still doesn't have a name!), but I wanted to confirm that it's still happening. Here's some screenshots of a level that I...
  3. Rexeljet

    Gigalopolis Zone V1.01

    From Sonic Chaos, it's Gigalopolis Zone! (or Gigapolis Zone if you're so inclined.) This was originally going to be my entry for the ULDC. I've decided to post a standalone version since the contest has been cancelled and doesn't appear to be getting picked up again (understandable, though I...
  4. Rexeljet

    Woodland Way Zone v2.0 - Now with Act 2!

    This is Woodland Way, a short zone in the vein of an opening level. Featuring some unique textures and original music, it contains ten emblems across two acts and a variety of paths to take. Your jorney begins in Act 1 (no surprises there), during the middle of the day. Act 2 takes place...
  5. Rexeljet

    Gigalopolis Zone V1.01

    Huh, you're right! Whoops. I've noticed that slopes occasionally have a tendency to lose their textures when you add/edit geometry vaguely within their vicinity, though I don't know exactly what triggers this. I've uploaded V1.01 which fixes this.
  6. Rexeljet

    [Open Assets] Jet the Hawk - V1.1 - now slightly less broken

    I think the issue with the trick system is the fact that it's mapped to the directional keys, and holding a directional key will just make Jet perform tricks constantly. I'm not familiar with the Riders games, so I've no idea if accelerate/perform trick were mapped to the same button there as...
  7. Rexeljet

    Gigalopolis Zone V1.01

    From Sonic Chaos, it's Gigalopolis Zone! (or Gigapolis Zone if you're so inclined.) This was originally going to be my entry for the ULDC. I've decided to post a standalone version since the contest has been cancelled and doesn't appear to be getting picked up again (understandable, though I...
  8. Rexeljet

    Is Dark City Zone still planned?

    I've personally felt that Dark City Zone should take a more colourful neon look, since there was a thread a few months back noting that many of SRB2's levels (THZ2, DSZ, CEZ, ERZ, BCZ) are either dark, grey or both, and that a level called Dark City probably wouldn't do much to alleviate this...
  9. Rexeljet

    Rexeljet's Workbench

    It's been a while since I last updated this thread, and so I thought I'd share some progress on the level pack I was talking about in the opening post. Zone 2 is somewhat inspired by Castle Eggman in the sense that the first act will take place mostly outdoors (with a few indoor sections here...
  10. Rexeljet

    Fixed Oversight in the Sound Test

    In the sound test, the Drowning music is incorrectly attributed to Masato Nakamura: The tune was actually composed by Yukifumi Makino- a member of Sega Sound Team at the time- hence why Sega are still allowed to use the drowning music without paying royalties.
  11. Rexeljet

    Woodland Way Zone v2.0 - Now with Act 2!

    There are already Emblems in the level! If by "are they planned", you mean "did I plan them out before making the level", the answer is Yes and No. Mid way through working on the level I added a Special Stage token, but after realising I'd have to re-add Floral Field into the MAINCFG I figured...
  12. Rexeljet

    Rexeljet's Workbench

    It probably wasn't a good idea to post an update before really starting much work on the level! Here's some further progress:
  13. Rexeljet

    Rexeljet's Workbench

    Thanks everyone for the positive words, Although my current priority is finishing Gigalopolis in time for the ULDC, I've made a bit of a start (and I do mean a bit) on Woodland Way act 2. Compared to act 1 my plan is to have it be a lot more spacious with fewer cramped sections. I've also made...
  14. Rexeljet

    How did you find out about SRB2?

    I too found out about SRB2 from the fangames section on the Sonic Retro wiki. This was back in 2009 with 2.0.4, though I definitely played 2.0.6 as well. The game didn't click with me for the longest time, probably because I was using tank controls and arrow keys! I could never get past Deep...
  15. Rexeljet

    ULDC: February - April 2020

    I forgot to say this when I first posted in this thread, but I really like all the screenshots that have been uploaded here so far! I'm really looking forward to trying out all these levels. Anyway, here's a few more pictures of Gigalopolis- the floor texture has been updated, and some scenery...
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