Here's my submission:
MUSHROOM MINE ZONE
An extremely short map inspired by Sauceloss' MIDI remix of Mine Maze's theme (from "The SRB2 MIDI Archive").
Credits:
Sauceloss, for the MIDI used in this map (digital remaster made by me)
orbitalviolet, for encouraging me to continue my unfinished...
The Tails emblem is misplaced in the 1.01(-1.04) version of GFZ1, but you can still collect it by hugging the corner of the area with the Armageddon shield. It will be fixed in the next version of the mod that comes out.
Turns out we missed some things in the last version! This update addresses them.
CHANGES:
Re-added the Castle Eggman info screens.
Updated more names in the credits and code comments.
Added a Lua.TPEraparameter to both Final Demo RVZ1 maps so they have the correct era objects.
As of now, this...
Actually, what InsaneEnergy said is correct. The cutscenes are not being skipped by an addon; They're just commented out.
We're currently working on another update to fix some of the issues players have been reporting after 2.0.18's release, so look out for that!
Through testing, I've found that this error happens because of a conflict between an SPR2 (SPR2_WARP) and a texture (WARPED) weirdly enough. I've actually reported the issue to SRB2's GitLab repo, and it affects other character mods such as ChrispyChars and (formerly) StephChars. Fixing the...
Hey, everyone! MIDIMan here.
For the foreseeable future, I will be in charge of future updates for SRB2 The Past. Glaber is still on the development team, but seeing as he's banned from the MB, we've decided transferring ownership to someone else would be for the best going forward.
We've been...
I just want to point something out to prevent further confusion: The "nightly build" being referenced here sounds like "srb2 the past (sdas edition)", an occasionally hosted server that adds maps, characters, and other features to the original mod.
SRB2 The Past is still being worked on, as...
Another small update.
CHANGES:
The TGF Ring monitor's mapthing ID has been changed from 510 to 518, fixing a conflict with TehRealSalt's Game Gear Capsule.
The two maps that use the TGF Ring monitor have been updated to reflect this change.
BUGFIXES:
Replaces undefined var1 and var2...
The "common" scripts need to be loaded before the other scripts in their respective category/era. I would recommend looking at the init.lua script in the PK3 to see what order the scripts are loaded.
So, it turns out that MF_BOSS objects automatically set args[4] to the boss's pinch phase tag value, making the UDMF check in every boss's code completely unnecessary. Whoops!
Nothing else has been changed.
I'm terribly late on this announcement, but Ringslinger Revolution now has a public GitHub repository! Please read the README in the link given if you are interested in contributing to the mod!
https://github.com/MIDIMan2/ringslinger-revolution-public
There's already been a couple of changes...
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