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  1. "MIDIMan"

    Official Level Design Collab 2023: Round 2

    So, since many of the reviews of this OLDC have been focused mainly on the hub and the collab as a whole so far, I've decided to go ahead and review each level separately and try to give helpful feedback. Before reading these, please know that these reviews are coming from someone who doesn't...
  2. "MIDIMan"

    Retro Monitors

    "MIDIMan" updated Retro Monitors with a new update entry: Recycler Bugfix and Improved UDMF Support Read the rest of this update entry...
  3. "MIDIMan"

    [Open Assets] Retro Monitors - Recycler Bugfix and Improved UDMF Support

    This update brings better UDMF support, as well as a bugfix for recycler monitors. CHANGES: Improved UDMF support! Arguments are now properly labelled in Ultimate Zone Builder. BUGFIXES: Fixed a bug where the recycler monitors wouldn't transfer any shield's era between players...
  4. "MIDIMan"

    [Open Assets] Retro Bosses + Maces and Chains - UDMF Update

    This update brings a couple of bugfixes, plus UDMF support! CHANGES: Added UDMF Support! Every boss can now have its own pinch phase trigger, death trigger, "victory" trigger, etc. Cleaned up the code to be more in-line with my other addons. BUGFIXES: Fixed a bunch of interpolation issues...
  5. "MIDIMan"

    Retro Bosses + Maces and Chains

    "MIDIMan" updated Retro Bosses + Maces and Chains with a new update entry: UDMF Update Read the rest of this update entry...
  6. "MIDIMan"

    Retro Monitors

    "MIDIMan" updated Retro Monitors with a new update entry: 2.1 Shield Update Read the rest of this update entry...
  7. "MIDIMan"

    [Open Assets] Retro Monitors - 2.1 Shield Update

    This update changes two shields from 2.1 whose sprites were changed in 2.2. CHANGES: Updated the 2.1 Armageddon and Force Shields to use their 2.1 sprites. Made changes to the "era-swapping" code (LUA_SHLD) to be more modular. Modders should now be able to pick and choose which shield orb...
  8. "MIDIMan"

    Retro Monitors

    "MIDIMan" updated Retro Monitors with a new update entry: Shield Bugfix Read the rest of this update entry...
  9. "MIDIMan"

    [Open Assets] Retro Monitors - Shield Bugfix

    This update fixes a bug where the player can use the 2.2 shield abilities with an old shield after switching characters using the "skin" command. Special thanks to Barrels O' Fun for finding this bug!
  10. "MIDIMan"

    Retro Monitors

    "MIDIMan" updated Retro Monitors with a new update entry: Shield and UDMF Update Read the rest of this update entry...
  11. "MIDIMan"

    [Open Assets] Retro Monitors - Shield and UDMF Update

    This update brings a couple of new features, including era-appropriate shields! CHANGES: Shield monitors now give the player an era-appropriate shield, instead of a 2.2 equivalent! This behavior can be disabled by setting the "Extra" flag on the monitor's map thing in Zone Builder...
  12. "MIDIMan"

    Final Demo "Adventure Mode"

    "MIDIMan" updated Final Demo "Adventure Mode" with a new update entry: Filename Update Read the rest of this update entry...
  13. "MIDIMan"

    [Open Assets] Final Demo "Adventure Mode" - Filename Update

    Apparently, this mod did not comply with the filename conventions. As such, the filename has been updated to include an "S", signifying the inclusion of a map. Nothing else has been changed.
  14. "MIDIMan"

    Final Demo "Adventure Mode"

    "MIDIMan" updated Final Demo "Adventure Mode" with a new update entry: 2.2.11 Compatibility Update Read the rest of this update entry...
  15. "MIDIMan"

    [Open Assets] Final Demo "Adventure Mode" - 2.2.11 Compatibility Update

    Not a huge update, but a necessary one. CHANGES: Cleaned up the code to be more in-line with my current standards. Replaced every instance of P_TeleportMove with an appropriate replacement function for 2.2.11 compatibility.
  16. "MIDIMan"

    PPLDC - panicz pentaclar levl dusign colab (a uldc-like collab for bad levels)

    Download: Look below... Title: Adventure Mayhem Credits: Everyone who helped out with the original Final Demo Adventure Mode port (Rapidgame7, Flame, Golden, Glaber, CloneFighter, lumo, D00D64) John Weeks - the original Metal Harbor MIDI that I messed with Sonic Team Jr. - the original act...
  17. "MIDIMan"

    Retro Monitors

    If you're talking about the different eras of the Final Demo monitors, there's an object field in the "Edit Thing" window in Zone Builder called "Parameter" (renamed to "Behavior" for these monitors) that chooses which era the monitors should emulate. The README included in the PK3 has details...
  18. "MIDIMan"

    Retro Bosses + Maces and Chains

    "MIDIMan" updated Retro Bosses + Maces and Chains with a new update entry: Bot Update Read the rest of this update entry...
  19. "MIDIMan"

    [Open Assets] Retro Bosses + Maces and Chains - Bot Update

    This update brings a couple of improvements to how 2-player bots impact gameplay: QUALITY OF LIFE IMPROVEMENTS: 2-player bots can no longer grab or control missiles fired by 2.0 Brak. This should make the fight a little more fair when playing as Sonic & Tails. It also fixes a bug where the...
  20. "MIDIMan"

    Retro Monitors

    "MIDIMan" updated Retro Monitors with a new update entry: TGF Monitor Bugfix Read the rest of this update entry...
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