Recent content by Lugent

  1. Lugent

    Will we have HTTP download on Srb2?

    If you follow SRB2's gitlab going into wiki at 2.2.14 page, you can see what's the next features/fixes/improvements for the next patch release. HTTP Downloading is now supported in the incoming 2.2.14. Granted, unlike Kart. the SRB2 average server doesn't have massive addons with some servers...
  2. Lugent

    DoomGuy

    It's working as intented, as damaging floors on Doom only applys damage every 31 tics/s since used the source code as base for that. Granted, that's totally overkill with maps using a lot of damaging floors but still you can get the chance to get hurt.
  3. Lugent

    DoomGuy

    Lugent updated DoomGuy with a new update entry: Version 1.1 released! Read the rest of this update entry...
  4. Lugent

    DoomGuy - Version 1.1 released!

    Sorry for the long delay due to real life's shenanigans, but now I can finally update DoomGuy. This is a list of changes for this update: Added splitscreen support Added a console variable doom_keepinv_on_death <Yes/No> (Default: No) which makes doomguy players keep their entire inventory...
  5. Lugent

    DoomGuy

    Quick update, splitscreen support is done. Update is dropping today.
  6. Lugent

    DoomGuy

    Hello and very sorry for the late response and inactivity, real life's things got in the way but im now back. Right now, NiGHTS and Match's Scores are fixed. Currently a splitscreen support is comming too, update may drop today or tomorrow.
  7. Lugent

    DoomGuy

    On that case i'll see how to support nights in the simplest way possible to be atleast playable on that.
  8. Lugent

    DoomGuy

    Well... Need to give some way of verticality without relying on the rocket launcher due to possibly blasting yourself on the process. Normal jumping didn't seemed enough on playtesting.
  9. Lugent

    DoomGuy

    I'm afraid about how to actually fix DoomGuy on Nights, since it's something I never considered to think while making it since DoomGuy doesn't uses the Chaos Emeralds. As DoomGuy doesn't even have a super form even it has a defined supercolor in it's SOC. Also there is no sprites on...
  10. Lugent

    DoomGuy

    Lugent submitted a new resource: DoomGuy - An UAC marine arrives on SRB2! Read more about this resource...
  11. Lugent

    DoomGuy 1.1

    DoomGuy, the most famous UAC marine from DOOM arrives finally into SRB2 after years of development! Travel through levels with it's weapons from DOOM 2 which are dropped from badnicks and/or bosses, with also ammo included! It's possible to do rocket jump, be aware tho; The blast damage is...
  12. Lugent

    Lugent's Menu System

    It needs to be an actual console variable.
  13. Lugent

    Lugent's Menu System

    Lugent submitted a new resource: Lugent's Menu System - menu Read more about this resource...
  14. Lugent

    [Open Assets] Lugent's Menu System 1

    Behold! A awesome client-side menu system by Lugent (that's me!). Features: 100% customizable (header, position, color, behaviour and more). Multiple pages on the same menu. Custom functions (handler, ticker and drawer). No netcode dependent. Here's a list of all the functions and variables...
  15. Lugent

    StephChars v2.1 - World Of Colors Update!

    So, Skip is giving a "C stack overflow" error in the monitor hook collision since moving the player's Z coordinate will cause the hook to fire again and again since that hook doesn't have Z checks causing a recursion.
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