Recent content by Floof

  1. Floof

    [Open Assets] Nicky

    Floof updated Nicky with a new update entry: Day 1 Bugfix Read the rest of this update entry...
  2. Floof

    [Open Assets] Nicky - Day 1 Bugfix

    Missed a couple lines of code that made the script break if you played as anyone other than Nicky, fixed now. Also commented out the debug features and included a preview of what i have planned for the future.
  3. Floof

    Looking for a LUA Coder for a Godzilla mod

    Should actually be fairly simple to implement most of these features. I'll see what I can cook up.
  4. Floof

    [Open Assets] Nicky

    And caught a last second bug so i guess this will be getting a day 1 patch.
  5. Floof

    [Open Assets] Nicky

    Floof submitted a new resource: Nicky - Just some kid from that one Sonic manga, he's not important. Read more about this resource...
  6. Floof

    [Open Assets] Nicky v1.0.1

    Nicky the Hedgehog awkwardly stumbles in, in an addon I spent so long on you all forgot I was even working on it! Curltoggle Double jump to toggle curl state. Self Explanatory. Use refreshes after damaging something (o may be it was a timer? hitting an enemy usually takes long enough for a...
  7. Floof

    Nicky The Hedgehog (WIP)

    Interesting note about that, here it's actually triggered by colliding with a wall while in a spin state, provided you don't have many chaos emeralds. If you do it while moving slow enough (say, by bumping into a wall while spin jumping from a standstill), you can use it for a quick boost in...
  8. Floof

    Nicky The Hedgehog (WIP)

    Took a break but I'm still working on this. Since there's no updated download ready at the moment I thought I'd share the original intended front idle sprite from before I developed the much faster workflow that I'm using for the current spriteset. I personally like the way the head and shirt on...
  9. Floof

    Nicky The Hedgehog (WIP)

    After adding, adjusting, and scrapping 3 different features and adjusting Nicky's stats, I've ended up several versions beyond what I was at before without as many differences as the version number would imply. On the upside, now Nicky has a custom color. And like way more sprites. 1672346127...
  10. Floof

    Nicky The Hedgehog (WIP)

    Most of your controls are outright locked for 5 * (10 - x) tics (where x is a variable storing the players current emerald count) as the tumbledash starts, while your angle is slightly shifted for the duration. Your camera controls aren't affected, but those shouldn't influence your movement...
  11. Floof

    Nicky The Hedgehog (WIP)

    I'm making it happen. Fully playable, but sprites are only 15% about 20% 48% done at the moment. Recolored Amy sprites are used as placeholders. Special Thanks to Clairebun for VL_DropDash&DoubleJump-v1.3, upon which the first implimentations of what would become the Tumbledash were built. Note...
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