Recent content by BizarreWolf

  1. BizarreWolf

    Sonic 1 Badniks

    Oh, okay. I don't check the addons section much, since I haven't played the game in a while, so I didn't know about your mod.
  2. BizarreWolf

    Sonic 1 Badniks

    Haven't seen this addon in action yet, but based on the GIFs this looks pretty good! I always wanted to see the classic badniks in SRB2! I hope I can also see the S2 and S3&K badniks being recreated someday.
  3. BizarreWolf

    Name your first game!

    The first game I've played was Tetris (i think). I played it in one of those poor man's Game Boy handhelds that claimed to have something like "9999 games", but in reality they were just variations of the same 5 or so games. The first game I've played (and owned) on a console was Castlevania 1...
  4. BizarreWolf

    Minetrack switching is buggy

    This is a issue I encountered while making a minecart themed map months ago, but I ended taking a break from SRB2 and forgot to report it back then. I remembered about the bug when I resumed editing my map, and checked to see if this bug persists. It does, so here I am. I wanted to make two...
  5. BizarreWolf

    My votes for the Autumn 2020 OLDC

    Singleplayer 1st: Foliage Furnace Zone by Kwiin & Kanna 2nd: Overgrown Heights Zone Act 2 by InferNOr 3rd: Galactic Facility Zone by Mondongo 4th: Emerald Aether Zone by Krabs 5th: Alabaster Fountain Zone by BronsoKip 6th: Knothole Coast Zone Act 1 by Apollyon 7th: Gate Garden Zone by Ruberjig...
  6. BizarreWolf

    Special Stages Thoughts and Criticism

    Personally, I really like the NiGHTS stages, especially because it's the only experience I have with NiGHTS, so I would be really disappointed to see them removed from the game entirely. But I do agree that this gameplay style does not fit well for Special Stages. In the official games, they...
  7. BizarreWolf

    Armageddon shield usefulness discussion

    Honestly, I think the Armageddon Shield should just be removed from the main campaign (only keep it as a resource for custom maps). The ability to destroy many enemies at once sounds cool, but it's only actually useful in those situations where you are either being attacked by multiple enemies...
  8. BizarreWolf

    What configuration do you use while playing SRB2?

    I use Up/Down to move forwards/backwards, Left/Right to turn the camera, F to jump, G to spin, and R/T to strafe. This setup may sound weird, but I am comfortable with it When 2.2 came out, I tried switching to keyboard & mouse, with jump and spin being assigned to the mouse buttons (because...
  9. BizarreWolf

    Why can only Sonic and Metal turn super?

    While I don't have any problems with super-canceling itself, I don't think it should be in vanilla (even as an option). What makes Super Sonic interesting is not just the ability to be super fast and invincible, but also the tension of running out of rings. Not only do I need to consider whether...
  10. BizarreWolf

    A few texture errors in THZ1

    There's a missing pipe texture and a grass texture not marked as "Lower Unpegged" located in the left tunnel near the beginning of Techno Hill Zone Act 1.
  11. BizarreWolf

    Moved Game crash in Techno Hill Act 1

    So, I was trying to get a perfect bonus in THZ1 when the game suddenly crashed. The very last thing I did before the crash happened was turn the camera around very quickly. The error window was blank, for some reason (no "SIGSEGV" message was shown). Here's the crash log: Error occurred on...
  12. BizarreWolf

    Fixed NiGHTS Mode menu bug

    I found a very interesting bug: if you delete a guest replay in NiGHTS Mode, the menu screen will change to the Record Attack one. It will go back to normal after you return to the title screen. This bug allows you to replay any NiGHTS stage as other characters besides Sonic.
  13. BizarreWolf

    Jumping on a moving FOF from below launches the player into the air

    As seen on the following GIF. This happens when the FOF starts moving up. This also happened once on the crumbling FOFs at the beginning of CEZ2.
  14. BizarreWolf

    Can I reset the player's momentum when jumping off an ascending FOF?

    I'm using FOFs that move up when the player spindashes on them as a stage gimmick. However, jumping while the FOF is ascending boosts the jump's vertical momentum. Because of this, the player could just spindash a bit and then use the boosted jump speed to get all the way to top (or even farther...
  15. BizarreWolf

    New CEZ is Odd

    On the subject of Castle Eggman, I... kinda like Forest Fortress more than Castle Eggman 1... in terms of level design, that is. I mean, CEZ1, visually speaking, is excellent, there's no doubt about that! But FFZ, as a level, felt more open and natural, while the actual Castle Eggman 1 felt...
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