Recent content by 123 Runite

  1. 123 Runite

    Suggestions

    It seems you forgot about the Crawla Commander and the Egg Guard. Perhaps you wanted more of those enemies that share the same style of requiring more than one hit to be defeated. And, I don't know if this has been suggested or not, or if it was, then rejected, but how about having some place...
  2. 123 Runite

    [Open Assets] SRB2: Oceanic Cove Zone v.2.0

    Thanks for the comments, I hope they keep coming. I am glad at the least that this topic seems to be more active now. I'm getting somewhat further need to continue on this. I thought this is dead. It seems that splitting linedefs did fix the level's graphical issues. Otherwise, the level...
  3. 123 Runite

    SRB2 2.0.5 Bug Reports (Old Topic)

    Wow, most of Neo Chaotikal's bugs were already reported in v2.0.4 and have not yet been fixed prior to v2.0.5's release. In Cooperative mode, lives still reset back to 3 upon entering the next level in rotation. FPS counter can reach above 35:
  4. 123 Runite

    SRB2 2.0.5 Bug Reports (Old Topic)

    Through the use of linedef executors, attempting to lower/raise the floor/ceiling levels of an Intangible FOF (Effect: 202) control sector that contains a gargoyle will do nothing. Example wad done in much haste: http://STJrSilver.sepwich.com/123_Runite/documents/220gargoylebug.wad
  5. 123 Runite

    [Open Assets] SRB2: Oceanic Cove Zone v.2.0

    Over 150 downloads, I expected more comments than 9. Thanks those who have shared their insights. Currently, I have no clue what caused this to happen. How can this be fixed? I imagined "slicing" some of these rock FOFs and thought of its flats (top, bottom, or both) distinctly from its side...
  6. 123 Runite

    [Open Assets] SRB2: Oceanic Cove Zone v.2.0

    This is Oceanic Cove Zone (OCZ) for SRB2. Because of all the changes that have been made since the last release here (August 22, 2009), I have decided to name this v.2.0. Some brief, and somewhat outdated, history of OCZ can be found here: ACKNOWLEDGMENTS I would like to acknowledge all my...
  7. 123 Runite

    Floating, bobbing FOF problem?

    Thanks for coming to this conclusion; such information is in dire need of being published on the Wiki, should anyone else fall into the same problem. I have not even thought of the other sectors within the boundaries of the FOFs, when connected together, to be the cause of this. By the way...
  8. 123 Runite

    Floating, bobbing FOF problem?

    In three sections (Roman Numerals displayed on map as viewed in a map editor): I. Floating, bobbing FOF (linedef action 160) over stationary damaging translucent water FOF, as laid out in OCZ II. Floating, bobbing FOF over damaging translucent water FOF with rising and falling ceilings, as...
  9. 123 Runite

    Floating, bobbing FOF problem?

    OCZ: Upon level start, a floating, bobbing FOF is intended to spawn on top of a damaging translucent water FOF with Effect 5 (water ripples effect) checked, just like how floating, bobbing FOF's are usually placed when designers want floating, bobbing platforms over water. However, the...
  10. 123 Runite

    Srb2 Port-Forwarding Help.

    Actually, it could have been some other error you have made, because the name you specify should not really matter; only the number, protocol, and IP address really do matter. In your first screenshot, you had specified a Start port of 500 and an End port of 5200; I think that was the main...
  11. 123 Runite

    Srb2 Port-Forwarding Help.

    Probably may be a typo you have made: I do not really know much about portforwarding, but it seems that Start port must be the same as the End port so that the rule does not easily conflict with already set rules. Start port: 5029 End port: 5029
  12. 123 Runite

    Suggestions

    We got this already via level header command, SPEEDMUSIC, although it is buggy in the current version (v.2.0.4). I have not checked if this has been suggested already, but, there should be a way for a designer to determine the direction the player faces when going through upwards/downwards...
  13. 123 Runite

    How do I make the Eggman sign work?

    Make sure the sector containing the End Sign has the "Exit Sector/Special Stage Goal/CTF: Flag Return" sector effect (8192). Otherwise, the sign would not work as intended.
  14. 123 Runite

    SRB2 2.0.X Bug Reports (Pre-2.0.5)

    I haven't checked the previous posts to see if these bugs have been reported already; delete this post if they have already. 1) Climbing walls that are also shared by walls of Crumbling FOFs (when stepped on or climbed on), but not touching the FOF itself, or walls that are directly below the...
  15. 123 Runite

    WO123R: Oceanic Cove Zone 1

    Build 8 I've still been actively working on OCZ, even though it probably seemed I wasn't. But, I waited for there to be enough changes before publicly releasing any new content in any form. This is the time. SCREENSHOTS: I have some screenshots of the zone here: http://yfrog.com/1gsrb20130px...
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