This is Oceanic Cove Zone (OCZ) for SRB2. Because of all the changes that have been made since the last release here (August 22, 2009), I have decided to name this v.2.0.
Some brief, and somewhat outdated, history of OCZ can be found here:
ACKNOWLEDGMENTS
I would like to acknowledge all my netgame testers: <you know who you are> for testing and giving feedback of the level before this release.
Credit goes to Soundboard.com for ocean, cave, and seagull sound effects
Crappy seagull sprites by Senku Niola
ABOUT
Oceanic Cove has been in the works sometime since May of 2008, of course with long breaks in between. Originally, I have hoped to get it done for v.1.09; but with v.2.0 already out, this has to be ported in order to be continued. The first public release made it to the editing section of the SRB2 Message Board on Friday, August 21, 2009 (Build 6) and has received much criticism enough to futher my progress on OCZ. Soon after, I have changed many textures to fit the growing v.2.0 standards of aesthetics. Lag has been a main problem in the level, and although I have strongly opposed to splitting this into two acts, I have decided against my will to take such action for my own sanity. Even I have been troubled with handling the long waits of saving the level and testing this on my own computer. The entire level as a single act has taken about 5-15 minutes to save, depending on my computer's state. With the split edition, I have been able to cover more distance.
This level is long and massive, some areas may lag, so be forewarned (depends on system)! This level will require skill, endurance, and determination to get through with Sonic, especially. This was created with Sonic, or any other skin that behaves like Sonic, in mind. Tails, Knuckles, or any other character that behaves like them have been disregarded in the initial release of the level. Thus, Tails or Knuckles may not have a hard time getting through the level. On the contrary, although it was made for Sonic only, Tails and Knuckles have their own small secrets to find.
There are two emerald tokens in this level. If you're the type of person who likes finding secrets, then finding them will be a fun challenge for you. Collecting them, however, will be the real challenge. Not impossible, though, but difficult. This goes the same with emblems. There are two emblems for each character (STK) in this level (all in the so-called "Part 2" of OCZ). Finishing the act with an emerald token in possession will take you to a special stage, but a rather unique one: a merging of the concepts of the original SRB2 special stages with Mystic Realm's emerald stages. It will be like a regular stage, but you'll have to find a number of rings to get the emerald. This stage I still have to construct.
For many, it was tough controlling the character while platforming. I've included a script that expands your point of view (see console commands: cam_dist <value> and cam_height <value>). To expand your POV, simply press =. To set it back to its defaults, press -. Whenever the camera bugs up when modified, use the RESET CAMERA key. That is the only problem with the new feature.
KNOWN ISSUES
CHANGELOG
See the MAINCFG lump in the wad if you're interested in a list of changes for each version.
CLOSING
Good luck running through the level, and I hope you have fun while you're at it. Feedback is GREATLY appreciated, positive and negative. But, if trying to make a point, do be constructive.
RELEASE
Current build: Saturday, May 8, 2010 ~ BUILD 10, Version 2.0
Screenshots of OCZ and the level itself are available as attachments below.
MIRROR: I've provided a mirror for the wad here.
Highend edition of OCZ is only available now until any bugs are found. I'll upload a less-laggy version of OCZ soon. Until then, if it lags, play with a smaller video resolution.
Some brief, and somewhat outdated, history of OCZ can be found here:
ACKNOWLEDGMENTS
I would like to acknowledge all my netgame testers: <you know who you are> for testing and giving feedback of the level before this release.
Credit goes to Soundboard.com for ocean, cave, and seagull sound effects
Crappy seagull sprites by Senku Niola
ABOUT
Oceanic Cove has been in the works sometime since May of 2008, of course with long breaks in between. Originally, I have hoped to get it done for v.1.09; but with v.2.0 already out, this has to be ported in order to be continued. The first public release made it to the editing section of the SRB2 Message Board on Friday, August 21, 2009 (Build 6) and has received much criticism enough to futher my progress on OCZ. Soon after, I have changed many textures to fit the growing v.2.0 standards of aesthetics. Lag has been a main problem in the level, and although I have strongly opposed to splitting this into two acts, I have decided against my will to take such action for my own sanity. Even I have been troubled with handling the long waits of saving the level and testing this on my own computer. The entire level as a single act has taken about 5-15 minutes to save, depending on my computer's state. With the split edition, I have been able to cover more distance.
This level is long and massive, some areas may lag, so be forewarned (depends on system)! This level will require skill, endurance, and determination to get through with Sonic, especially. This was created with Sonic, or any other skin that behaves like Sonic, in mind. Tails, Knuckles, or any other character that behaves like them have been disregarded in the initial release of the level. Thus, Tails or Knuckles may not have a hard time getting through the level. On the contrary, although it was made for Sonic only, Tails and Knuckles have their own small secrets to find.
There are two emerald tokens in this level. If you're the type of person who likes finding secrets, then finding them will be a fun challenge for you. Collecting them, however, will be the real challenge. Not impossible, though, but difficult. This goes the same with emblems. There are two emblems for each character (STK) in this level (all in the so-called "Part 2" of OCZ). Finishing the act with an emerald token in possession will take you to a special stage, but a rather unique one: a merging of the concepts of the original SRB2 special stages with Mystic Realm's emerald stages. It will be like a regular stage, but you'll have to find a number of rings to get the emerald. This stage I still have to construct.
For many, it was tough controlling the character while platforming. I've included a script that expands your point of view (see console commands: cam_dist <value> and cam_height <value>). To expand your POV, simply press =. To set it back to its defaults, press -. Whenever the camera bugs up when modified, use the RESET CAMERA key. That is the only problem with the new feature.
KNOWN ISSUES
- Few rendering errors with the textures throughout the level.
- The level may lag terribly in netgames. Try the level in single player first, and then have fun in the netgame. If necessary, play at a smaller resolution.
- There is no blockmap in this level due to its size. Therefore, Crawlas may randomly fall over cliffs. Using "Block Monster" flag may resolve the issue, but areas with flying robots will also have them affected. In addition, you may collide into walls and seem to go through them a bit. These walls are walls knuckles can usually climb, but can't due to this fault. These were not intended to happen, but levels this huge will have such problems.
- Switches, when pressed, lowers the zoom tube pipe. However, at times, you may not enter the zoom tube automatically as intended unless you move around in the pipe.
- Direction of upward and downward currents are not intended
CHANGELOG
See the MAINCFG lump in the wad if you're interested in a list of changes for each version.
CLOSING
Good luck running through the level, and I hope you have fun while you're at it. Feedback is GREATLY appreciated, positive and negative. But, if trying to make a point, do be constructive.
RELEASE
Current build: Saturday, May 8, 2010 ~ BUILD 10, Version 2.0
Screenshots of OCZ and the level itself are available as attachments below.
MIRROR: I've provided a mirror for the wad here.
Highend edition of OCZ is only available now until any bugs are found. I'll upload a less-laggy version of OCZ soon. Until then, if it lags, play with a smaller video resolution.
Attachments
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srb20207.jpg143.1 KB · Views: 2,696
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srb20218.jpg107.1 KB · Views: 1,692
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srb20213.jpg105.6 KB · Views: 1,564
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scr_oceaniccove_b10-highend.zip4.6 MB · Views: 3,308
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