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Eguchi Sonic.

BlueM

Member
So I've been studying the Junio Sonic style for a few months and decided to make a mod on it.
I don't have much, but here is a sketch of one of the sprites I drew in less than 20 minutes.
Junio Sonic a2.png

Moveset:
- Bullet Dash: Much like the current existing Junio Sonic Mod, this mod will have that same move.

- Spindash.

- Peelout: Self explanatory

- Wall running: So, during one of the shots from the Sonic CD opening, Sonic scales up a wall almost horizontally, so this ability will replicate that in some way or another.

- Dashmode: This one is simple; if you run for a short while, you'll gain more speed until you hit a certain max.

- Water skipping: This ability takes inspiration from the Sonic CD Opening; If your running at max speed (but not in dash mode)
You'll skip across the water three times until plummeting down.

Badnik surf/ride: Inspired by one of the ending shots from Sonic CD's credits, Sonic rides on a badnik for a bit before jumping off of it; this ability will
allow Sonic to jump on top of a badnik (Ones that can be jumped on) and ride them.


Taunts: A Gimmick I wish to be implemented, similar to SA2 and XSonic's.

A Super form: By collecting 50+ rings and having all of the emeralds, press jump in the air after jumping once to transform.
This form will also allow Sonic to fly!



If you guys have anything you'd like to say, please feel free!
 
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The concept of abilities and the fact that it's a mod inspired by Sonic the Hedgehog seemed beautiful to me, although I have a question: will the wall run only work vertically or also horizontally?
 
The concept of abilities and the fact that it's a mod inspired by Sonic the Hedgehog seemed beautiful to me, although I have a question: will the wall run only work vertically or also horizontally?
Perhaps I should said " be able to scale up from the side of a wall and maybe upward" instead of saying
"almost horizontally" but partially vertically too.
 
Perhaps I should said " be able to scale up from the side of a wall and maybe upward" instead of saying
"almost horizontally" but partially vertically too.
I remember seeing a mod that also had horizontal wallrunning.
That's why there's doubt about whether he would have it.
 
Sometimes I wonder why it seems nobody remembers the version of the bullet dash in the proof of concept animation for sonic freedom (aka when activated near a breakable object or enemy, bullet time activates and sonic can change hus angle around the breakable object/enemy to choose which angle he dashes through)
that isn't a suggestion however (as I have no suggestions actually)
I like how this is based on eguchi sonic specifically, and the moveset sounds like it'd be fun!
 

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