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SuperOfSrb2 WIP/Old Mods Thread

SuperOfSrb2

Member!!!!!
Hey guys, I have a lot of WIP stuff so I'd thought I'd make a thread for all of it. Here's hometown
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The Roaring Knight from deltarune
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Mage ganondorf knuckles srb2, most of these gifs are old and show the smash bros damage system
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Old splash hill map messing with the rail grinding mod and some custom enemies
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Level titled "Cold Canyon". Would have the 2.1 continue theme and have frozen cactuses (one in the gif isn't finished)
Also planned to have icefalls that knuckles could climb up and be mostly inspired by 2.1 levels like oceanic cove
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"as1.wad" - Recreation of the start of the desert level from sonic unleashed. Not really a WIP, made to show my friend how to use old zone builder
Also visually broken somehow in newer versions lol
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"FloodedSRB2" - Map pack I made after I saw a challenge for flooded levels in Sonic 3
Most levels are impossible and its kind of a low effort mod so I never did anything with it but it is technically complete
GFZ1 is possible without any air bubbles or the elemental shield I'm pretty sure
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Blue Mountain Zone - 2.2 Remake of blue mountain. I wanted to be different from most remakes and make it a huge valley with the higher path along where you spawned but it never got very far
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Chara from Undertale would have a different jump and spin ability for each soul from the game. The only ones finished were the cyan jump and spin ability (ribbon dash and toy knife attack) and the yellow spin ability (shoots projectiles back at attacker).
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Metal Sonic EX - Just another metal sonic reskin with the air drill. Honestly forgot i made this
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Final Fight Zone - A concept for a super sonic final boss that would take place in NiGHTs mode. Didn't get far because I knew very little about modding with Lua at the time. Also the goop totally fucks up NiGHTs mode which is still funny
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MAPWA - Older version of sonic unleashed stage from higher in the post
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Ringslinger ReMatch v2 - This update to my old mappack is pretty much complete, bar from a couple music files. Truthfully, the reason it never got published was because I was too lazy to import the music and write the map descriptions. There were more maps than shown in the gifs, but here are all the standout ones, being Oil Thumper, Tag Valley, Techno Isle, Mudded Merokarst (was the map that would've used the mystic realm special stage 1 music), Orange Crater, and Grass Plateau, which all got their theme changed in order to make them stand out more. Meadow Match also got a sunset theme slapped onto it to distinguish it from Jade Valley.

Because I left this update so long, 2.2.14 and its newer match and ctf maps rolled out, and this mappack is pretty much defunct. In the last gif you can see the update added some of the same maps that were already in my pack, such as metal star, conveyor conflict, isolated canyon, and sapphire falls ctf (now known as sapphire rapids.) If I ever were to revisit Ringslinger ReMatch, I'd completely remake it from the ground up. (Specifically to include less 4-way symmetrical maps from final demo...)
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Caustic Foundry Zone - Would've joined Spiral Caverns Zone as the next original rs map in Ringslinger ReMatch, though I probably would've posted it as its own addon as well. Was intended to be a 3-floor match map with cool lava lighting and a unique design similar to how Spiral Caverns had a unique design, though it was ultimately scrapped due to how much harder it is to map with binary (non-udmf) levels. Maybe since udmf is out I'll revisit it some time.
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I'll send more of my WIPs in the future, but for now I think I've spent enough time on this thread lol. Most of this is all my older stuff so look at the top of the thread for the cool things (mostly hometown and the roaring knight.) If anyone has any questions feel free to ask, I just felt the need to make this thread after not being able to finish a mod for 9000 years
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Here's an old video I recorded of hometown's music nodes system which lets you change music for areas without shitty linedef executors and you can teleport and everything
 
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Does anyone have thoughts on this as a color for Bark the Polar Bear? He's the only playable classic sonic character that isn't in SRB2 as far as I'm aware
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Epic wheel punch for air move
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Bark demo for the day. His main ability is pretty much 90% done aside from bonus things like vfx and such, no spin ability or hammer dive yet
 

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View attachment 184447Does anyone have thoughts on this as a color for Bark the Polar Bear? He's the only playable classic sonic character that isn't in SRB2 as far as I'm aware
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View attachment 184448
Epic wheel punch for air move
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Bark demo for the day. His main ability is pretty much 90% done aside from bonus things like vfx and such, no spin ability or hammer dive yet
The Sprites are Tails, Not Bark
 
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Hammer dive and ground slam (mash spin once landing from hammer dive) are both pretty much done now, I'm gonna playtest for bugs
player.powers[pw_strong] is a godsend lmao I just found out about it
 
are you going to make the sprites and the css art?
I don't know yet, I'm not the best spriter but I could probably make a decent enough sprite given enough time
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Wheel Punch, Hammer Dive and Ground Slam are all functionally complete
Here's another demo file
 

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Man, i know you're posting here because it's your wip stuff, but i think that would be better if u make a exclusive work in progress showcase thread for Bark. But talking about your mod, i cant wait for it🙂
 

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