2011X (sonic.exe)

[Open Assets] 2011X (sonic.exe) v1.5

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Hey! Wanted to know if there is a way to add custom ways to stun 2011x for modded character moves, for example peppino/noise's taunt/parry from NTOPP
Hi! I know I'm not the guy you're looking for rn and I still suggest waitin for pika, but what I suggest on doing while waiting is giving your character a flag that 2011x uses to get stunned, like PF_SPINNING and such.
 
Hey! Wanted to know if there is a way to add custom ways to stun 2011x for modded character moves, for example peppino/noise's taunt/parry from NTOPP
I'm currently working on reworking the code to be fully commented and better organized, so that'll make it a lot easier to find this yourself. There are a few things X checks for to stun it, but the most applicable one here would probably be STR_PUNCH. If X gets damaged, that'll also stun it, so you could, say, do a blockmap search or a MobjCollide hook.
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Finally added an FAQ because I got tired of people telling me to add LMS themes. If you have a question, check there first.
 
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I'm currently working on reworking the code to be fully commented and better organized, so that'll make it a lot easier to find this yourself. There are a few things X checks for to stun it, but the most applicable one here would probably be STR_PUNCH. If X gets damaged, that'll also stun it, so you could, say, do a blockmap search or a MobjCollide hook.
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Finally added an FAQ because I got tired of people telling me to add LMS themes. If you have a question, check there first.
Can you let chars with p.homing be able to stun X as well? There are chars like adventure sonic who would get a GIANT boost in value if so!
 
I already MADE that a option in a edit, I was asking if it could be a way to avoid getting grabbed as a idea since alot of people struggle with avoiding getting grabbed, nobody's asking him to make a entire mod man.
her*

also i'm gonna be honest i've heard you suggest this enough times that part of my brain is just kinda filtering it out even though it's probably how the mod should work. maybe. idk i'll try it out and see if it makes x too easy to stun
 
her*

also i'm gonna be honest i've heard you suggest this enough times that part of my brain is just kinda filtering it out even though it's probably how the mod should work. maybe. idk i'll try it out and see if it makes x too easy to stun
*her, my apologies mistress :(

anyways, sweet! the Idea also originated from modern sonic in !OM having a homing attack and my idea was letting people be able to do smth like that with 2011x, sorry for constantly suggesting it but thanks for trying it out!
 
After a little testing, characters with homing attacks can't seem to lock onto X at all. The only fix for that is giving X MF_ENEMY, which we tried when it was on Soashi's. It causes way too many to problems to count. That's why X has some unused code for reacting when Kirby tries to inhale him or Whisper tries to cube him.

I don't think most of them really need the boost; Adventure Sonic can just airdash in its general direction and still get a stun pretty consistently, Surge basically makes X a non-issue as long as she has her charge trail or literally any sense of timing for a charged double jump, and other characters don't really have any more trouble with X than a vanilla character. If any mod developers want to make their homing-attacking characters compatible with 2011X in that way, they can (assuming they have custom logic for finding homing attack targets), but there's not really anything I can do in this mod to make that happen.

TL;DR Letting X be homing attacked on my end would break everything, so the modded characters that have homing attacks would have to do it on their end. Sorry.
 
PikaJade updated 2011X (sonic.exe) with a new update entry:

v1.4 - No Theme I Think There's Just A Buncha Stuff

Wow, this update kinda got away from me! I've been waiting on sprites from someone else, which I've realized are probably still going to be a while because spriting is a long process.
(Again, if you're reading this, no rush; I know I've said this to you several times, but take all the time you need. I massively appreciate you offering to do this at all.)
That said, I've just kept adding and changing things in the meantime, and I've been itching to get the new improvements out...

Read the rest of this update entry...
 
I have not played this mod or it's updates in a WHILE, so I'll try to do a FULL SRB2 playthrough with this mod!
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Also I didn't actually expect for a custom game over AND continue screen to be added. That's something I wanted in the mod for a while but I didn't tell you about it because I thought it was IMPOSSIBLE to do!
 
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I already MADE that a option in a edit, I was asking if it could be a way to avoid getting grabbed as a idea since alot of people struggle with avoiding getting grabbed, nobody's asking him to make a entire mod man.
yeah but your asking her to do something that's against rule 15
 
I'm probably not going to add that HERE I COME. There's too much in the mod already that relies on checking specifically for the music lump for HIDE & SEEK that would break if I added an option to change it.
 
:)
Screenshot 2026-03-02 181849.png

Well that was fun!
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Now that I have FULLY played through the game (and also died to rage mode once), it makes me wonder, do you plan on adding any boss fight changes in the future?
 

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