Paper Mario (2.1 Semi-Port)

[Open Assets] Paper Mario (2.1 Semi-Port) v1.2.1

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WhisperVII

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WhisperVII submitted a new resource:

Paper Mario (2.1 Semi-Port) - Paper Mario Makes The Cut From 2.1

Making the jump from 2.1, Paper Mario has finally entered the scene.
View attachment 179149



For those that have not played him in 2.1 and are unaware of his moveset, here is a rundown of what you can expect to see within the mod.

Ability 1: Tornado Jump
View attachment 179150

During a...​

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0/10 no luigi
jokes aside, it's really nice to see this mod finally being brought back, especially with various improvements!
 
WhisperVII updated Paper Mario (2.1 Semi-Port) with a new update entry:

Day 1 Update

Posting a Day 1 update not only to bump this to the top, but also because I've made various changes that... I honestly don't remember. I'll write the ones I DO remember but there might be a few more that I'm simply forgetting at this moment.

  • Fixed general sprite issues
  • Hammers no longer hurt other players. I wanted to try to make it toggled via friendlyfire but with how the hammer is coded currently, it isn't possible. This will be fixed in a future update however...

Read the rest of this update entry...
 
i decided to play the mod today
for some weird reason hammer throw just stopped working?? mario does nothing when throwing it, he does the animation and stuff but no hammer is thrown
 
i decided to play the mod today
for some weird reason hammer throw just stopped working?? mario does nothing when throwing it, he does the animation and stuff but no hammer is thrown
This is an issue with friendlyfire being on. You need to turn it off. I've tried fixing that issue multiple times but with 0 luck. Friendlyfire doesn't get reset back to "off" when restarting the game so that's the issue you're having
 
Finally another Mario mod for once.
I like this mod. You need to think about what you do just to not stumble off and meet an unfortunate fate.
I only tested this mod out on PTZ, so I can't accurately give a review, but I liked the hammer throw ability.

and between you and me i sniped a goomba from the big pipe...
 
I was using Paper Mario and playing Mystic Realm CE, but found an issue. Whenever one of the continues spawn it uses the error sprite and spams the console with sprite errors. I'm assuming this is happening because Paper Mario doesn't have a continue sprite, you should probably add one to prevent issues like this.
srb20345.png
 
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Can't believe I'm just seeing this now, I haven't touched this guy's 2.1 mod in years but he was in sooooo many Netgames I played as a kid. I FELT that wave of nostalgia wash over me seeing this guy again, thanks for the port!
 

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