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LeoTheHedgehog12's Bargain Bin

Screenshot 2025-01-24 at 10.32.56 AM.png
oh hey that's me
To quote Scar:
"BE PREPAAAAARED!"
mwehehehehehehe
 
THE MODERN SONIC THREAD HAS FINALLY BEEN CLOSED!!! :wow: :wow: :wow: :wow: :wow: LETSS GOOOOOOOOOOO!!!! NO MORE SPAM!!!!! uhhh super mario mod number the thirdth in progress
I actually never was happier to see a thread be closed down... :dramahog: (Like there was a guy saying the raw r-slur... Like man, there's a moment when you should ask yourself if it's really worth it to say something... In a place with 13 year olds...)
 
So guys, in a purely hypothetical scenario, how would one put an accurate BLJ in SRB2 through the methods of the original glitch
Doing it off upward slopes? Like the reverse horizontal speed is pushing you into the slope letting you jump again?
 
From my VERY VERY VERY minor know how in lua, probably a huge bunch of collision detectors, and then a sudden noclip addition.
...
Mamma mia!
I think that Mario builds up speed on a slope so fast he practically teleports. So *in a purely hypothetical situation* I could just code it to let Mario go up a slope quickly
 

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