Post your pics/art here!

Untitled482_20241223162414.png

phone wallpaper.
 
View attachment 152532
so after a bit i tried this with out the black border
peak
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There had been a topic in the past that was locked down due to flaming and/or arguing, and since I don't see any topics about posting pictures, I decided to start this topic. My pictures:
My human fanchar, Ace.

My 2nd ashura and wechina comic.

Shiruba Char, for if I decide to make a human silver wad.

Sonikku Char, for if I decide to make a human sonic wad.

My sites old banner.

One of my FC comics.

Go ahead and post all your pics, go nuts.
what happened to this guy
 
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Goes unfathomably hard. Screenshot will be taken and the peak will be spread evenly... (Not really though. :P)


I made three custom sprites of the Green hill flowers for my SA2 GHZ remake. :D (Including animation frames)
1735406330783.png
1735406340180.png
1735406337123.png

The sprites are 2 times larger than the original ones for better clarity.


I also found a pretty neat and simple tech to make a pretty good looking yet easy gradient/shading effect for pixel art which can be found there:
1. Start with just preparing the thing you want the have the shading on

1735407419593.png


2. Make the gradient based off the shading effect you want to have. For example I wanted that 3D-esk shiny ball effect. (If you're going off a limited color pallete, then choose the colors straight from the color pallete for an easier work with coloring it later.)

1735407496839.png


3. Go to the program of choice for the dithering process. (I use gimp for example, that's actually the only reason I have this program in the first place. xD) and now, if you're using a color pallate, then look at the colors that are between the darker and lighter one, if there's a single in-between color then set up the dither in such way so there only will be a single in-between color layer. (The more layers the more detail, but remember about pallete limits!) For example, I've chosen to have only a single in-between color and I dithered the gradient accordingly.

1735407579548.png


4. And that's the last step... unless you use a color pallete... :threat: Because if you do, then you probably should color the gradient in such way so it will be as accurate to your original vision as possible. That's kinda the tricky part, but you still can get pretty close to the desired effect if you play your cards right. Here I used the regular SRB2 color pallete. And it looks pretty close to the original non-palleted sprite. And remember to always go based off the color pallete if you're using one, because the dithered version never will be the same color as the actual in-game sprite, so it's just easier to already have the colors you want to use ready.

1735407880738.png


I hope I managed to explain this pretty well, I'm not really good with in-depth explanations... -.-"
The same effect was used on both the sunflower and the purple flower.​
 
Goes unfathomably hard. Screenshot will be taken and the peak will be spread evenly... (Not really though. :P)
Thanks, It Also Kinda Already Has. (Kinda)
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(Why Must This Exist ^)
I made three custom sprites of the Green hill flowers for my SA2 GHZ remake. :D (Including animation frames)

View attachment 152585View attachment 152587View attachment 152586
The sprites are 2 times larger than the original ones for better clarity.


I also found a pretty neat and simple tech to make a pretty good looking yet easy gradient/shading effect for pixel art which can be found there:
1. Start with just preparing the thing you want the have the shading on

View attachment 152589

2. Make the gradient based off the shading effect you want to have. For example I wanted that 3D-esk shiny ball effect. (If you're going off a limited color pallete, then choose the colors straight from the color pallete for an easier work with coloring it later.)

View attachment 152590

3. Go to the program of choice for the dithering process. (I use gimp for example, that's actually the only reason I have this program in the first place. xD) and now, if you're using a color pallate, then look at the colors that are between the darker and lighter one, if there's a single in-between color then set up the dither in such way so there only will be a single in-between color layer. (The more layers the more detail, but remember about pallete limits!) For example, I've chosen to have only a single in-between color and I dithered the gradient accordingly.

View attachment 152591

4. And that's the last step... unless you use a color pallete... :threat: Because if you do, then you probably should color the gradient in such way so it will be as accurate to your original vision as possible. That's kinda the tricky part, but you still can get pretty close to the desired effect if you play your cards right. Here I used the regular SRB2 color pallete. And it looks pretty close to the original non-palleted sprite. And remember to always go based off the color pallete if you're using one, because the dithered version never will be the same color as the actual in-game sprite, so it's just easier to already have the colors you want to use ready.

View attachment 152592

I hope I managed to explain this pretty well, I'm not really good with in-depth explanations... -.-"
The same effect was used on both the sunflower and the purple flower.​
As For The Flowers,
I Saw Them Awhile Ago With The Green Hill Thread, They Look Really Good.
I Just Don't Think They Fit In SRB2.

I Think It's The Sprite Dithering, Which SRB2 Doesn't Really Use.
Still Though, Pretty Well Done, neat.
 
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