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Custom Player Death 2c

Got an additional suggestion, if you're still taking them - using the DEADA0 death-sprite (like with the electricity deaths) for falling in the lava may be more apropos than the pain-sprites.
Or maybe DRWNA0 (Drown-sprite)
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As a minor tweak, I modified the first part of death.lua to disable it for DeltaChars (since they have custom deaths as well)
The modification (or add-on if you will) itself:
    and p.mo.skin ~= "kris"
    and p.mo.skin ~= "ralsei"
    and p.mo.skin ~= "susie"
 
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Hmm, I just found that for some reason the drowning death in V2a doesn't work for me, it just flings the character back like with the normal death. Tried it with no other addons running and it's still giving me this issue. And I made sure that I'm running on 2.2.13. Anyone else experiencing this?

Seems like all the other death types are working as they should, at least.
 
Tried running this addon on a fresh install of 2.2.13 just to be sure, still returning the same aforementioned issue.
 
Tried running this addon on a fresh install of 2.2.13 just to be sure, still returning the same aforementioned issue.
It’s nothing to do with your game I somehow deleted the checks for drowning I’ll update it soon
 
Yeah I don’t mind
I disabled the mod for some characters apart of the already-disabled because they also have their own custom deaths
and p.mo.skin ~= "kris"
and p.mo.skin ~= "susie"
and p.mo.skin ~= "ralsei"
and p.mo.skin ~= "pointy"
and p.mo.skin ~= "fluffy"
and p.mo.skin ~= "frank"
and p.mo.skin ~= "dummie"
and p.mo.skin ~= "huggert"
and p.mo.skin ~= "tatails"
and p.mo.skin ~= "crawla"
 
for some reason, when I die normally, rebound into a wall and fall down a pit, I rebound in the pit and, after hitting a wall, stay levitating in the air.
 

Attachments

  • srb20018.gif
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View attachment srb20020.gif
don't know if this is intentional but if a character has an animated oof_alar sprite (or hurt sprite if they don't have oof_alar) then the sprite frames cycle very fast
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I've got another suggestion, but I'm not sure as if to send it because you may not be in the mood to add it, so I've got yet another Lua to disable the mod for some more characters which also have conflicting custom deaths. (Minus Flicky, who, while not conflcting, still had a custom death and no XMomentum oof_alar sprite.)
and p.mo.skin ~= "kirby"
and p.mo.skin ~= "flicky"
and p.mo.skin ~= "steve"
 
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When dying by normal damage underwater (For some reason specifically with Doomguy), sometimes you keep using the oof_alar sprite even if not in the air.

By the way, here are even more character-disabling stuff.
and p.mo.skin ~= "sgimario"
and p.mo.skin ~= "inachair"
and p.mo.skin ~= "kou"
and p.mo.skin ~= "dark"
and p.mo.skin ~= "xkz"
and p.mo.skin ~= "sunky"
and p.mo.skin ~= "xsonic"
and p.mo.skin ~= "xsonicserious"
and p.mo.skin ~= "doomguy"
and p.mo.skin ~= "bj"
 

Attachments

  • srb20129.gif
    1.4 MB · Views: 282
I made a (sort of) personal edit for Custom Player Death, but I thought others might like it, so, can I post it in this discussion?
 
You can just share gifs of what you changed if you want
Alright, anyway
Google Drive link no more.
  1. In general, changed sounds (For landing, wall bounce, also a new sound for falling which I think turned out a bit bad)
  2. Changed burnt color overlay to Moonstone
  3. Electrical particles being Goldenrod but it's not very noticeable
  4. Other few color changes I forgot
EDIT: Here are some screenshots (AAAND I realized I had just missed the Attach files button, it's attached now)
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Just asking, is there any plan for a crushed death anim?
 

Attachments

  • L_CustomizedCustomPlayerDeath-V2c.pk3
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  • srb20176.png
    srb20176.png
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  • srb20175.png
    srb20175.png
    531.6 KB · Views: 46
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