XCell

[Open Assets] XCell v1.2

This content may be freely modified and/or maintained by anyone.

kay1

the all-rounder
Fyrid19 submitted a new resource:

Fyrid's XCell - xcellerating right now


Welcome to the XCell!

I've taken the opportunity to remake this mod (Fyromentum) from the ground up, some new abilities and remade visuals.

Mod Features​

Sonic​

Agility Thok​

Double jumping will give you a normal thok, though triple jumping will trigger a thok with more upward momentum
Holding jump when using your second...​

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Fyrid19 updated Fyrid's XCell with a new update entry:

v1.2 - Menus+

v1.2 Changelog:

- Added a fully fleshed out menu
- You can now change Tails' super color
- Files now get remade when theres a major update
- Sonic's Peelout no longer lets you infinitely gain boost
- Sonic's Peelout state now requires more speed to show
- File creating is more dynamic
- Sonic's air drill has effects with some shields (Bubble and Armageddon)

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srb20118.gif

so uh, was casually playing oldc with this on, but when letting go of any directional key while running, sonic kept on moving, and i think this is a bug?
Post automatically merged:

oh also, dont have a gif for it but sonics stomp thingy breaks in flipped gravity
 
thats weird, i feel like i wouldve encountered this but ill see what i can do
i believe its something up with the momentum, also, just a suggestion, it would be cool to have the tapered (i think thats what its called?) spin trails instead of the normal ones, just a suggestion though
 
Fyrid19 updated Fyrid's XCell with a new update entry:

Update on XCell v1.3

Gonna be real, my short SRB2 phase is kinda coming to an end. I can’t really promise that I’m gonna get this update out at all, but I’m definitely gonna attempt to do so.

I’ve been working on a lot of other things, XCell is more of a side project and I don’t really have much time to work on it, later on though I could take a crack at it. Have this probably scrapped sprite because I’m not very proud of it. (and i should probably show something after a while of not giving anything)
[ATTACH...

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This may be a thread bump (and may be pointless because of that), but Tails' hold-jump flight causes him to not be able to move up or down with flipped gravity just like Sonic's stomp.
View attachment 112042
so uh, was casually playing oldc with this on, but when letting go of any directional key while running, sonic kept on moving, and i think this is a bug?
Post automatically merged:

oh also, dont have a gif for it but sonics stomp thingy breaks in flipped gravity
And that's because of boosting while having Automatic Brake disabled (luckily, from 2.2.14 and on this doesn't happen i think)
 
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This may be a thread bump (and may be pointless because of that), but Tails' hold-jump flight causes him to not be able to move up or down with flipped gravity just like Sonic's stomp.

And that's because of boosting while having Automatic Brake disabled (luckily, from 2.2.14 and on this doesn't happen i think)
ill fix all this soon enough, doing another recode because coming back and trying to code this stuff was a nightmare honestly
not exactly focused on xcell currently but there is stuff in the works! just give me a little time
 
Fyrid19 updated Fyrid's XCell with a new update entry:

Future plans for XCell

Hey, it’s been a while. I wanna talk about the future for this mod and probably any other mod I have planned as this mod and many others have been collecting dust these past few months.

The Future of XCell
XCell is getting a complete recode as of now, I don’t like scouring through the code that I’ve written a year ago at this point, and it would be best if I started over. I will be sure Fang, Amy, AND Metal get their abilities upon release. Just take the recode as a V2 of sorts, as...

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Very well made mod! One thing I'd like that maybe Tails's "launch" works more like a dropdash of sorts instead of just a flight cancel. The launch does barely anything to add to your speed, Which kind of throws off Sonic's lightspeed moveset and Knuckles's (reasonably fast) handling. Other than that, no real complaints.
 
Fyrid19 updated XCell with a new update entry:

V2.0 Teaser

Thought I'd show a bit of something to compensate for the long wait!


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kay1 updated XCell with a new update entry:

Second v2.0 Teaser

Another update to keep this mod somewhat relevant, I'm working slowly but surely to get this mod to you all, just been busy is all.

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