Oh, another question
How will the shields be handled for Pig?
Basically, they won't. By that I mean you'll essentially never use shields due to usually always being in a vehicle. They still work as intended
(Not true, they're disabled underwater due to softlock preventions with vehicles), but simply aren't a useful tool in your toolkit anymore.
can pig build rocket to go into space?????? Huh?! can they?!
If your definition of going into space is building a vehicle with rockets on it and playing on ERZ2 in the outdoor sections, then you can do just that.
Anyways...
How does water and or lava work?
Parts have a buoyancy value which affects how the vehicle as a whole will float on water. Lava does not affect vehicles currently, but I plan to slowly damage parts when touching it.
And can we make turn off the limit for part building?
The only active limit is the limit I plan for multiplayer servers to be able to set. The only other limit is the grid itself, which is 125 parts at any time and cannot be changed.
+ Can we more... "Good" Looking builds? (Ie: A Car that actually looks like a car. / a boat that actually looks like a boat.)
Part of the charm of games like Bad Piggies is figuring out how to represent what you want to build with large and chunky blocks. However, decoration parts are not entirely out of the question since BK: Nuts & Bolts had them, which is one of the major inspirations for this mod.
Headlights perhaps?
What would you say is the hardest part about development for Pig so far
It's a toss-up between getting Pig to
stay functioning in multiplayer
(dying, swapping levels, and swapping skins will never stop causing problems), and detecting disconnected parts. The parts that you'd think would be hard actually weren't since most of it was just tedious work
ie. Spawning the builder grid:
Suction cup wheel's... Since the vehicle cant flip,
Erm... Basicly how id think they would work is... well- just work when near wall or ceiling, if it has a Suction cup wheel on that side of course...
I think this could be a goodish(?) Idea?
I have considered a part like this before, and it's likely something similar will exist later down the line.
what if rope can connect to other rope? from other pig?
This mean ou can make house for playrs???? :Flushed:
Ropes have been canned since the beginning due to the absurd amount of code needed for them to work. Absolutely not getting into that can of worms.
seriously, though, jokes aside, this looks like a really cool mod thats taking paper sprites to their limit. i'll be eagerly waiting for its eventual release.
If you're ever curious, digging around the forums and Twitter shows that I'm not even close to the possible limit yet. Two specific examples prove this for me.
1. A 2.1 Sphere-Horse racing mod
(Don't recall the name), which had full 3D rotation and physics.
2. Boxy Knuckles, which also has full 3D rotation. However, it specifically has full 3D rotation with paper sprite cubes.
Someday in the future, I might come back and remake Pig to the fullest it can be if I ever learn about 3D rotation and physics.
well... Mb's alive again...Do you think that there will be a part that inverts gravity? Maybe even 90∘ rotation?? (caus i know its possible, but at what cost in terms of time?)
There would be virtually no purpose to a 90-degree gravity swapper, plus this isn't even considering how to treat parts that are just sprites like the base of upwards fans. Overall, technically it's possible, but would it really have a purpose? No, not really.
Also do ya think if a part gets disconnected from the main body, it can just fall to the ground and other players can push it around and (hopefully) Break them if it got in their way?
Any disconnected parts will be destroyed automatically.