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Adventure Sonic (SA-Sonic) Progress

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I think you missed the Joke.
Basicly-
101.
Thats the joke.
mmm nah you missed the joke far from when we reached page 69
Anyways, if in the far future I see SA-Sonic just breaks out the Kazotsky Kick (Milne support) I will finally have the permission to ascend to the next plane of existence. And a interesting question to ask...How well does SA-Sonic do in ante station zone?
 
I'll only comment on this once since I want the debate to end, but you guys do know that complaining about the people and the page number shenanigans is becoming spam in itself? It's become such a repeatable topic that you've become a part of the problem - just ignore it and let the moderators do their thing.

Anyway, here's something that I'd like to see shown off - what if Super Sonic experiences some form of lethal force, like being crushed? Would he sort of bounce out, taking a huge chunk of ringloss or revert entirely? Would it still instantly kill him? It'd be neat to see that in some specific cases where you'd be instantly killed, the Super Form would absorb the damage at the cost of the transformation
 
I'll only comment on this once since I want the debate to end, but you guys do know that complaining about the people and the page number shenanigans is becoming spam in itself? It's become such a repeatable topic that you've become a part of the problem - just ignore it and let the moderators do their thing.

Anyway, here's something that I'd like to see shown off - what if Super Sonic experiences some form of lethal force, like being crushed? Would he sort of bounce out, taking a huge chunk of ringloss or revert entirely? Would it still instantly kill him? It'd be neat to see that in some specific cases where you'd be instantly killed, the Super Form would absorb the damage at the cost of the transformation



 
O H
Derp. I forgot all about that. Thank you! Hahahahaha

I suppose I better come up with a better question then. Hmm...

Well, talking about XMomentum and all that, how's the compatibility on that front? Are there any bugs that might be able to be fixed if there's time? I know Air Drag disappears, but is there anything else to note? The only thing I can imagine is trying to transform into Hyper Sonic would cancel out the transformation animation and he'd just immediately switch to Hyper Sonic with no flare
 
Well we can still feel it in spirit sense the ledge grab gets him to that height anyways.
So then imagine the ledge-grab PLUS SA1's jump height.

ok these are epic, this might sound dumb but.. What is exactly BETTER? Super Mystic, or Super Adventure Sonic?
On a casual level, SA-Super Sonic. He's invincible, can fly when needed, is easier to control and has safeguards to compensate for player imperfection. On high-level gameplay, Super Mystic Sonic wins no contest.

Shine's got an extraordinary talent for coding and MW's got an extraordinary talent for spriting. Together, they have created something that is more than extraordinary and I am all here for it
Yeah, this is absolutely perfect! I hate working around other people's code, and Metal's really picky with his sprites, so it's for the best we don't have some large team on this. We both seem to appreciate each other's work, which lets us focus on exactly what we want. The main thing we've initially disagreed on were physics.

I have a speed bias(Duh, creator of SMS and the one putting a hundred speedrunning techniques into Samus), Wario wanted Sonic to slow down more. With the debug system I made that lets us edit physics on the fly, we both made physics that felt right to us, then let the testers compare the different sets. We both ended up liking the middle ground we ended up with!

Yeaaaaah! That's the REAL SUPERPOWER OF TEAMWORK!!
842460485872910367.gif
-*violently snorts caffeine*-

Honestly, I don't exactly remember Super Sonic having the Light Dash before, and yet it exists.
SA-Super Sonic never had a spindash or bounce either, but I didn't want him to ever be a downgrade from base Sonic, so I improvised. Thankfully because it's not an instant Lightdash, it doesn't break Super Sonic's ring-draining system. Whenever I play Modern I always end up with hundreds of rings because of the infinite ring-attracting boost power and instant lightdash. There's a VERY good reason Modern drains lots of rings from boost-flying.

I'd like to see Super SA-Sonic absolutely destroy Metal Sonic.
:threat:
Wish granted. With Super Sonic's ability to always do 2x damage, destruction was imminent!
srb20608.gif

Super Sonic's not normally accessible in boss fights, but you can always steal rings from others in filled-up netgames!

Why do I see this as a reference to Rise of Nazo? That old animation that everyone sonic fan loves?
That was the only other time we've seen the Lightdash charged while in a superform, wasn't it?

I've been seeing a lot of SA1, SA2, and Heroes stages in the thread, where are they from? I don't necessarily want to pressure, but it would be nice to know what stages/wads are being shown whenever a .gif is posted.

Also, will Super Adventure Sonic be able to freely move on water slides, the bane of every character?
S_SonicAdventureV2.wad from SRB2 2.0
SA2Bv2.wad from SRB2 1.09.4/2.0
SC_Heroesv3 from SRB2 2.1.

None of these work on SRB2 2.2. The ones I showed are unofficial ports I made for personal use, and thus are incomplete and riddled with bugs. E123omega has no issues with unofficial ports last I checked, but host them online at your own peril.

As for your other question....nope! Even the almighty Super Sonic cannot defeat water slides. Best you fly over them!
srb20611.gif


is there going to be hyper-form for this character or just super to stay more true to the character?
Sonic Adventure never had Hyper Sonic, but you can be certain Metalwario and I are leaving some surprises for the actual release still!
Is it possible that I could see all of Sa-Sonic's moves?
His move set seems amazing. Is he original?
Okay! Not covering advanced or superform techniques, here's SA-Sonic's basic moveset in 1 handy-dandy GIF.
srb20612.gif


We would NEVER lock a creator's thread just because people were going crazy in the replies, that would be unfair to the creator.
Thank GOD. All hail the new guard!
681274847565053953.png


So what kinda stuff would the possible menu cover? Toggles for stuff?
A menu's probably going to be a last-second thing if it gets in, so...I can't say yet.

How well does SA-Sonic do in ante station zone?
He works perfectly fine so long as you turn off simple mode like the stage tells you to. It just stings a bit more for SA-Sonic because simple mode is the best way to play him, so it's more likely you have to go out of your way to turn it off.
Well, talking about XMomentum and all that, how's the compatibility on that front? Are there any bugs that might be able to be fixed if there's time? I know Air Drag disappears, but is there anything else to note? The only thing I can imagine is trying to transform into Hyper Sonic would cancel out the transformation animation and he'd just immediately switch to Hyper Sonic with no flare
It was busted, so I helped Frostiikin update Xmom to better support SA-Sonic and other characters, allowing it's effects to be turned-off both playerside and character-side. Super Sonic has no limit to Blue Bolt's acceleration, there's no air drag and Sonic will never automatically slow down overtime. I can't promise Frostii will actually release that update by the time SA-Sonic's out.

By the way, if you want to use the Advance or SADX color palette in single player rather than the default SA2 color, holding CUSTOM1/CUSTOM2/CUSTOM3 on (re)spawn in singleplayer can set your color!
srb20613.gif


Lastly, screenshot of me and the boys.
srb20115.png
 
Wish granted. With Super Sonic's ability to always do 2x damage, destruction was imminent!
srb20608.gif

Super Sonic's not normally accessible in boss fights, but you can always steal rings from others in filled-up netgames!
Metal Sonic didn't sign up for this
By the way, if you want to use the Advance or SADX color palette in single player rather than the default SA2 color, holding CUSTOM1/CUSTOM2/CUSTOM3 on (re)spawn in singleplayer can set your color!
srb20613.gif
Really nice, it's always nice have the option in single player, also the art he uses looks really nice, a little cleaner then last time
Also the sign post kind of interesting trip to go back to page one, seeing how it started and how shine justs gets in and how the pace picks up from that point on.
So then imagine the ledge-grab PLUS SA1's jump height.
Imagine his SA1 Jump height and ledge-grab also gives the same height as the jump.
It was busted, so I helped Frostiikin update Xmom to better support SA-Sonic and other characters, allowing it's effects to be turned-off both playerside and character-side. Super Sonic has no limit to Blue Bolt's acceleration, there's no air drag and Sonic will never automatically slow down overtime. I can't promise Frostii will actually release that update by the time SA-Sonic's out.
Nice to know that he'll actually be compatible
Lastly, screenshot of me and the boys.
srb20115.png
I get major "Get in nerds, were bopping badniks" vibes
 
It was busted, so I helped Frostiikin update Xmom to better support SA-Sonic and other characters,
That reminds me;
If an addon character has custom music for their superform and they turn hyper via XMomentum, it bugs the music to shit. Entering the pause menu, you can hear the music normally.
 
So then imagine the ledge-grab PLUS SA1's jump height.


On a casual level, SA-Super Sonic. He's invincible, can fly when needed, is easier to control and has safeguards to compensate for player imperfection. On high-level gameplay, Super Mystic Sonic wins no contest.


Yeah, this is absolutely perfect! I hate working around other people's code, and Metal's really picky with his sprites, so it's for the best we don't have some large team on this. We both seem to appreciate each other's work, which lets us focus on exactly what we want. The main thing we've initially disagreed on were physics.

I have a speed bias(Duh, creator of SMS and the one putting a hundred speedrunning techniques into Samus), Wario wanted Sonic to slow down more. With the debug system I made that lets us edit physics on the fly, we both made physics that felt right to us, then let the testers compare the different sets. We both ended up liking the middle ground we ended up with!

Yeaaaaah! That's the REAL SUPERPOWER OF TEAMWORK!!
842460485872910367.gif
-*violently snorts caffeine*-


SA-Super Sonic never had a spindash or bounce either, but I didn't want him to ever be a downgrade from base Sonic, so I improvised. Thankfully because it's not an instant Lightdash, it doesn't break Super Sonic's ring-draining system. Whenever I play Modern I always end up with hundreds of rings because of the infinite ring-attracting boost power and instant lightdash. There's a VERY good reason Modern drains lots of rings from boost-flying.


Wish granted. With Super Sonic's ability to always do 2x damage, destruction was imminent!
srb20608.gif

Super Sonic's not normally accessible in boss fights, but you can always steal rings from others in filled-up netgames!


That was the only other time we've seen the Lightdash charged while in a superform, wasn't it?


S_SonicAdventureV2.wad from SRB2 2.0
SA2Bv2.wad from SRB2 1.09.4/2.0
SC_Heroesv3 from SRB2 2.1.

None of these work on SRB2 2.2. The ones I showed are unofficial ports I made for personal use, and thus are incomplete and riddled with bugs. E123omega has no issues with unofficial ports last I checked, but host them online at your own peril.

As for your other question....nope! Even the almighty Super Sonic cannot defeat water slides. Best you fly over them!
srb20611.gif



Sonic Adventure never had Hyper Sonic, but you can be certain Metalwario and I are leaving some surprises for the actual release still!

Okay! Not covering advanced or superform techniques, here's SA-Sonic's basic moveset in 1 handy-dandy GIF.
srb20612.gif



Thank GOD. All hail the new guard!
681274847565053953.png



A menu's probably going to be a last-second thing if it gets in, so...I can't say yet.


He works perfectly fine so long as you turn off simple mode like the stage tells you to. It just stings a bit more for SA-Sonic because simple mode is the best way to play him, so it's more likely you have to go out of your way to turn it off.

It was busted, so I helped Frostiikin update Xmom to better support SA-Sonic and other characters, allowing it's effects to be turned-off both playerside and character-side. Super Sonic has no limit to Blue Bolt's acceleration, there's no air drag and Sonic will never automatically slow down overtime. I can't promise Frostii will actually release that update by the time SA-Sonic's out.

By the way, if you want to use the Advance or SADX color palette in single player rather than the default SA2 color, holding CUSTOM1/CUSTOM2/CUSTOM3 on (re)spawn in singleplayer can set your color!
srb20613.gif


Lastly, screenshot of me and the boys.
srb20115.png
That's pretty cool-HOL UP Did you say.....SADX COLOR PALETTE?!
 
So.. much.. controooooooool! SA-Sonic is just seeming cooler and cooler! Who knew MetalWario and the creator of Samus in SRB2: Metroid still can't crawl would be able to make such an amazing mod? Because everything about this mod just seems spectacular so far. Like, when this mod releases, it may be a mod I always start the game with.
 
mmm nah you missed the joke far from when we reached page 69
Anyways, if in the far future I see SA-Sonic just breaks out the Kazotsky Kick (Milne support) I will finally have the permission to ascend to the next plane of existence. And a interesting question to ask...How well does SA-Sonic do in ante station zone?
I wasnt born when page 69 was new.
Or atleast i wasnt awake or somethin i dunno,
 
Do not insult/put down other mods because you're excited about a different one. This is a huge no-no here, so don't do it again!
you want to use the Advance or SADX color palette in single player rather than the default SA2 color, holding CUSTOM1/CUSTOM2/CUSTOM3 on (re)spawn in singleplayer can set your color!
That´s really cool.
I would like to see SA-Sonic beating the hell ouf of this SADX-Sonic mod.:knuxsmug:
 
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Do not insult/put down other mods because you're excited about a different one. This is a huge no-no here, so don't do it again!
Me: Mom I want SA Sonic
Mom: We have SA Sonic at home
SA sonic at home:
That´s really cool.
I would like to see SA-Sonic beating the hell ouf of this bad SADX-Sonic mod.:knuxsmug:
 
Do not insult/put down other mods because you're excited about a different one. This is a huge no-no here, so don't do it again!
That´s really cool.
I would like to see SA-Sonic beating the hell ouf of this bad SADX-Sonic mod.:knuxsmug:
The original 1.09 SA-Sonic mod in 2.2, he can't help but be defeated by 2.2 SA-Sonic because of his expanded moveset, sprites and overall polish. Also, 1.09 SA-Sonic better not run into 2.2 Super SA-Sonic in an alley because he'll beat him everytime.
 
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