Hyper_Sonic
Member
Yeah I know thatit's because it will release when it's done
Yeah I know thatit's because it will release when it's done
No...Act 82
Hyper sonic
Death. Unless you barely get clipped, then you get the same behaviour as with base Sonic. One can argue "how invincible is Super Sonic truly?", so he won't ignore insta-kills like crushers (Also to prevent softlocks), but he's definitely flying right here in front of us.So if Super SA-Sonic is immune to death pits, what happens if he gets crushed? Does it just put him in a spinning state like with HMS?
The latter. A good creator focuses on what's right in front of them, or you'll just keep dreaming without results. He's had ideas before he knew how tough this would actually be...but it's best not to get distracted with that now.Say Metal,I know it's too early to say,but after Adventure Sonic's done,what will you do next?
Another Sonic? Maybe a different Sonic character completely? Or is the future uncertain?
Chip shortage? More like bandwidth shortage.The simp card was a joke. Everything else was too. But really, this mod is going to be epic...
And may crash the MB on release.
No, we're trying to avoid console command bloat where-ever possible.Really nice, interesting choice to have it work just like SA2 with free flying and I'll call it the Instant Attack for simplicity sake like in the boss fight.
Interesting how you start as SA2 Super, does this mean of have mode change? is it like console command preference? Or is button press to switch on demand?
We'll see if it sticks around! It gives flying a great feeling of motion and somewhat references SA2's space debris, but I still have test for lag when multiple players do it.Hanging on the edge of tomorrow! The aura and super sprites look so clean. Awesome!
(Nice touch with the glowing sparkles around Sonic)
Soon™My hype is unending for the sheer potential of the SA1 form! Please! Put on a spectacular display of "Super Sonic Speed" for one of the next gifs!
Disclaimer: Stephen knows nothing, is delusional and is in no way affiliated with Metalwario64 Industries.where's the bathroom
Now, SA-Sonic has been carefully balanced to let anyone feel powerful picking him up, without letting Sonic skip everything(Like Tails) or vastly outspeed the vanilla cast in the majority of cases.(Pretending Amy and Fang don't exist...)Super SA-Sonic is probably gonna be like god mode
No way? No way!!! SA may come early if we all give support, and the team behind SA pitches in!We're at 80 sprites left! Give Wario your energy!
Oh but I amNo...
HE'S NOT IN THIS EPISODE...
Yo, this so genius to give a visual indicator if you are about to lose super SA-Sonic.Manually switching is optional. Landing on the ground swaps you to SA1's gameplay style, while death pits have Sonic automatically take flight. Just don't run out of rings at the wrong time!
Sure we will!We're at 80 sprites left! Give Wario your energy!
I expected no less love and care from the guy who made SMSDeath. Unless you barely get clipped, then you get the same behaviour as with base Sonic. One can argue "how invincible is Super Sonic truly?", so he won't ignore insta-kills like crushers (Also to prevent softlocks), but he's definitely flying right here in front of us.
The latter. A good creator focuses on what's right in front of them, or you'll just keep dreaming without results. He's had ideas before he knew how tough this would actually be...but it's best not to get distracted with that now.
Chip shortage? More like bandwidth shortage.
No, we're trying to avoid console command bloat where-ever possible.
We'll see if it sticks around! It gives flying a great feeling of motion and somewhat references SA2's space debris, but I still have test for lag when multiple players do it.
Soon™
Disclaimer: Stephen knows nothing, is delusional and is in no way affiliated with Metalwario64 Industries.
Now, SA-Sonic has been carefully balanced to let anyone feel powerful picking him up, without letting Sonic skip everything(Like Tails) or vastly outspeed the vanilla cast in the majority of cases.(Pretending Amy and Fang don't exist...)
SUPER Sonic, though? That balancing act goes out the window. I expect him to be among the top 5 powerful transformations on the MB. We didn't aim to make him deliberately as OP as possible, but when SA2's freeflight and SA1's speed combine, you get OP.
Notice how the C3 icon never went away after transforming? Whenever it's on-screen, press the transform button to manually swap between SA1 and SA2-style Super Sonic gameplay. Ah, so that's where the yellow aura went after transforming!
Sometimes Metal's sprites are so awe-inspiring you forget to watch your ring count. In SA2, a fiery atmosphere-entry aura envelops Sonic when the earth's about to be lost. While there's no such event here, your auras still change color if you're on your last rings!
Manually switching is optional. Landing on the ground swaps you to SA1's gameplay style, while death pits have Sonic automatically take flight. Just don't run out of rings at the wrong time!
We're at 80 sprites left! Give Wario your energy!
PRAISE THE METAL JESUS AND GIVE HIM YOUR ENTIRE LIFE ENERGYDeath. Unless you barely get clipped, then you get the same behaviour as with base Sonic. One can argue "how invincible is Super Sonic truly?", so he won't ignore insta-kills like crushers (Also to prevent softlocks), but he's definitely flying right here in front of us.
The latter. A good creator focuses on what's right in front of them, or you'll just keep dreaming without results. He's had ideas before he knew how tough this would actually be...but it's best not to get distracted with that now.
Chip shortage? More like bandwidth shortage.
No, we're trying to avoid console command bloat where-ever possible.
We'll see if it sticks around! It gives flying a great feeling of motion and somewhat references SA2's space debris, but I still have test for lag when multiple players do it.
Soon™
Disclaimer: Stephen knows nothing, is delusional and is in no way affiliated with Metalwario64 Industries.
Now, SA-Sonic has been carefully balanced to let anyone feel powerful picking him up, without letting Sonic skip everything(Like Tails) or vastly outspeed the vanilla cast in the majority of cases.(Pretending Amy and Fang don't exist...)
SUPER Sonic, though? That balancing act goes out the window. I expect him to be among the top 5 powerful transformations on the MB. We didn't aim to make him deliberately as OP as possible, but when SA2's freeflight and SA1's speed combine, you get OP.
Notice how the C3 icon never went away after transforming? Whenever it's on-screen, press the transform button to manually swap between SA1 and SA2-style Super Sonic gameplay. Ah, so that's where the yellow aura went after transforming!
Sometimes Metal's sprites are so awe-inspiring you forget to watch your ring count. In SA2, a fiery atmosphere-entry aura envelops Sonic when the earth's about to be lost. While there's no such event here, your auras still change color if you're on your last rings!
Manually switching is optional. Landing on the ground swaps you to SA1's gameplay style, while death pits have Sonic automatically take flight. Just don't run out of rings at the wrong time!
We're at 80 sprites left! Give Wario your energy!
If you did say it and it was something amazing, it might draw attention away from SA-Sonic too early. Also, has the ability to share your super power with other characters been built upon?The latter. A good creator focuses on what's right in front of them, or you'll just keep dreaming without results. He's had ideas before he knew how tough this would actually be...but it's best not to get distracted with that now.
Give him your liver.PRAISE THE METAL JESUS AND GIVE HIM YOUR ENTIRE LIFE ENERGY
This is fucking sick! You guys deserve five stars all the way for working this hard!Death. Unless you barely get clipped, then you get the same behaviour as with base Sonic. One can argue "how invincible is Super Sonic truly?", so he won't ignore insta-kills like crushers (Also to prevent softlocks), but he's definitely flying right here in front of us.
The latter. A good creator focuses on what's right in front of them, or you'll just keep dreaming without results. He's had ideas before he knew how tough this would actually be...but it's best not to get distracted with that now.
Chip shortage? More like bandwidth shortage.
No, we're trying to avoid console command bloat where-ever possible.
We'll see if it sticks around! It gives flying a great feeling of motion and somewhat references SA2's space debris, but I still have test for lag when multiple players do it.
Soon™
Disclaimer: Stephen knows nothing, is delusional and is in no way affiliated with Metalwario64 Industries.
Now, SA-Sonic has been carefully balanced to let anyone feel powerful picking him up, without letting Sonic skip everything(Like Tails) or vastly outspeed the vanilla cast in the majority of cases.(Pretending Amy and Fang don't exist...)
SUPER Sonic, though? That balancing act goes out the window. I expect him to be among the top 5 powerful transformations on the MB. We didn't aim to make him deliberately as OP as possible, but when SA2's freeflight and SA1's speed combine, you get OP.
Notice how the C3 icon never went away after transforming? Whenever it's on-screen, press the transform button to manually swap between SA1 and SA2-style Super Sonic gameplay. Ah, so that's where the yellow aura went after transforming!
Sometimes Metal's sprites are so awe-inspiring you forget to watch your ring count. In SA2, a fiery atmosphere-entry aura envelops Sonic when the earth's about to be lost. While there's no such event here, your auras still change color if you're on your last rings!
Manually switching is optional. Landing on the ground swaps you to SA1's gameplay style, while death pits have Sonic automatically take flight. Just don't run out of rings at the wrong time!
We're at 80 sprites left! Give Wario your energy!
NO WAYWe're at 80 sprites left! Give Wario your energy!
why is this a opinion? this is a FACT (im kinda joking but still both mods are really good golden (and metal for SA-Sonic) is a boss for working hard)Opinion: This mod is cooler than SMSReborn
I'm not hating SMS please don't hate me