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Adventure Sonic (SA-Sonic) Progress

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oooooo is that a level I see? Is it with the addon itself or with a different addon? If it's another addon then I am unaware of what it is.

It's just my personal port of the Sonic Heroes levelpack from SRB2 2.1. Surprised nobody officially ported that, tbh. E123 Omega's been okay with it for his 2006 pack and the Heroes levelpack was a fan favorite.

i only have 1 question, would he have that blue aura when he jump?

Yes. Like in Adventure, it's there to indicate you can damage enemies regardless of Sonic's actual animation.

So, i don't get why the spin sprites aren't done, maybe it's gonna take half a month to make? Maybe we just don't have that much time on our hands before the age of the antichrist? Maybe it's just a placeholder? Actually, i think the first and third choice are the good ones. (No, it's not nitpicking, nor negative criticism, nor a way to beg)

????????????????

[(SA-Sonic doesn't have any shield abilities other than the Whirlwind Shield saving him from death pits once, so it's not really invalidating anything) ]
👀

I mean....the whirlwind shield would be a pity shield without it's ability to double jump otherwise.

Here. Have a white Sonic and a black Sonic, both screwing up equally bad.
 

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It's just my personal port of the Sonic Heroes levelpack from SRB2 2.1. Surprised nobody officially ported that, tbh.
It would be nice to see this on the MB. I've seen a portleg that is missing half of the original features and certain objects have functions that they shouldn't. (e.g trees dealing damage for some reason)
 
So, i don't get why the spin sprites aren't done, maybe it's gonna take half a month to make? Maybe we just don't have that much time on our hands before the age of the antichrist? Maybe it's just a placeholder? Actually, i think the first and third choice are the good ones. (No, it's not nitpicking, nor negative criticism, nor a way to beg)
We literally have no idea what you’re talking about
 
I think Chezi was talking about the antichrist part. what the actual heck was that about?!
No, I was referring to the whole spiel. There are placeholder sprites because (and MetalWario can correct me if I'm wrong) vanilla Sonic's sprites are being overwritten. Your statement earlier looked like you were complaining about how fast MW was working on these sprites. Spriting is a very complex and tedious process, so we'd all appreciate it if you didn't complain about how long it takes to make them, especially since it's being done on our own time.
 
Alright, I'm sorry, my brain just doesn't know how to cooperate with words and vocabulary.
No, I was referring to the whole spiel. There are placeholder sprites because (and MetalWario can correct me if I'm wrong) vanilla Sonic's sprites are being overwritten. Your statement earlier looked like you were complaining about how fast MW was working on these sprites. Spriting is a very complex and tedious process, so we'd all appreciate it if you didn't complain about how long it takes to make them, especially since it's being done on our own time.
 
It would be nice to see this on the MB. I've seen a portleg that is missing half of the original features and certain objects have functions that they shouldn't. (e.g trees dealing damage for some reason)
It's not fit for that. You can't even remotely beat Mystic Mansion, for one. The thing with personal ports is that there's no incentive for me to care about nitty-gritty details. I can port basic stuff in 5 minutes and have something fun to play, but otherwise 5 minutes turns into hours, with lots of mandatory playtesting and upkeep to honor the creator's (and 2.2's) quality standards.

I'm saying, couldn't there just be placeholder sprites for spinning sprites?
SA-Sonic's spin sprites (and most frames, really) were done a long time ago. We're just not showing off alot of effects/moves in-game for reasons explained in an earlier post.

Nyoom! ...I'd totally call this the ARK, but it's not....
 

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how is this mod SO DARN G O O D , I JUST CANNOT COMPREHEND IT'S EPICNESS

very awesome, good luck with further development :wonderful:
 
It's not fit for that. You can't even remotely beat Mystic Mansion, for one. The thing with personal ports is that there's no incentive for me to care about nitty-gritty details. I can port basic stuff in 5 minutes and have something fun to play, but otherwise 5 minutes turns into hours, with lots of mandatory playtesting and upkeep to honor the creator's (and 2.2's) quality standards.


SA-Sonic's spin sprites (and most frames, really) were done a long time ago. We're just not showing off alot of effects/moves in-game for reasons explained in an earlier post.

Nyoom! ...I'd totally call this the ARK, but it's not....
Isn't that the end of a Sugoi 1 level?
 
It's not fit for that. You can't even remotely beat Mystic Mansion, for one. The thing with personal ports is that there's no incentive for me to care about nitty-gritty details. I can port basic stuff in 5 minutes and have something fun to play, but otherwise 5 minutes turns into hours, with lots of mandatory playtesting and upkeep to honor the creator's (and 2.2's) quality standards.


SA-Sonic's spin sprites (and most frames, really) were done a long time ago. We're just not showing off alot of effects/moves in-game for reasons explained in an earlier post.

Nyoom! ...I'd totally call this the ARK, but it's not....
Hey we kinda got a sneak peek to the sign post sprites!
 
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