Will Tails finally be ignoring these things while running as well too?
I mean, considering he doesn't touch the ground.
It might be an interesting mechanic, but I'd personally highly prefer it to be as a Lua script add-on thing, not a vanilla thing.[Tails ignoring friction changes when "running"] would be a very interesting mechanic.
Don't take anything I say at face value.
But the timer doesn't reach 0:70 (without mods, whether it be a custom EXE, some graphic lumps, or a Lua Hud). The closest you get to that is 1:10....Probably because she recorded it when the timer reached 0:70,
...Probably because she recorded it when the timer reached 0:70, and one loop of the animation takes less than a second? I'm having trouble seeing what would be so significant. ;y
As it is, I'm not even 100% certain this experiment'll be accepted - there's a lot of positive responses from casual people, but zero word from the members of the devteam specifically tuned into game design as their primary focus.