CasualNick
Member
If you're using SRB2 Doom Builder you can add kart.kart into the "Additional Textures and Flats from WAD File" option when creating a new map. That should load all of the textures from there as well.
Thank you for letting me know.
If you're using SRB2 Doom Builder you can add kart.kart into the "Additional Textures and Flats from WAD File" option when creating a new map. That should load all of the textures from there as well.
A lot of graphics aren't implemented or replaced yet. Hence Sonic's drifting head looking hilarious.
The drifting animation was already fixed. A bit of a head tilt did the job :V
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Various new graphics.
We've been attempting course maps, but something that makes it not likely is the issue of players with an incorrect aspect resolution. The map comes out completely wrong when they do, and the issue is apparently only fixed in 2.1. Also, its inspired by Mario Kart 8's HUD too!
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Various new graphics.
What? His body (except shoes) looks like SonicRE while the rest looks normal.
Lots of fixes and work has been done to several of the tracks, so yes, you can expect plenty of changes in that field as well. And that even includes my level pack.