I agree with Neo Chaotikal in nearly all things he said. But I disagree in this thing:
Dusty Barracks Zone:
[screenshot]
This is what happens when a player dies right outside his or her own base door. It remains stuck open until a same-team member goes near it again, allowing the rival team to storm the place in the meantime. Not that it matters, anyway, since you can thok right through those bars (though it's easier to thok out than in). Get. Rid of these.
These bars are awesome. :D
I always liked the idea of team-only doors or even team-only hazards in CTF maps. These make defending the base easier and allow to leave behind annoying opponents.
If it is possible to thok through the bars, make them thicker or something; if the door stays open if someone dies, put an close-door-sector on the respawn points, let them close automatically after some time or whatever. Just
keep those bars. ;)
Also, it is
really nice to see that Iron Turret is back. I still have a nostalgia for levels of older SRB2 versions and I did not understand why some of them were removed. If levels are unbalanced or a bit boring, they tend to be removed instead of being improved. :/
Oh, and Nimbus Ruins is great (altough Neo Chaotikals improvement suggestions are great, too). If somebody is too bad at platforming to prevent falling down all the time, he should turn the
chasecam on. It really helps and sometimes I do it, too. You should
bind a key for
chasecam 1 and another for
chasecam 0, or, even better, one key for
toggle chasecam. This allows you to quickly disable the chasecam to shoot at your followers and to quickly enable it to jump from one platform to another. Platforming
without chasecam can be very difficult, but that's your fault, not the map's. ;)
And Nimbus Ruins is one of the few stages where Tails obviously is the best character to play. :D