With the previous success of the 2.0.5 #srb2fun match testing, we're going to be expanding a bit with 2.1 and introducing this properly to the forums as well.
Welcome to the public beta for 2.1's match and capture the flag levels. The purpose of this public beta is to test the levels for 2.1's multiplayer modes in 2.0.6 to make sure that they're working well and balanced before the release of 2.1. This means you're likely to see stages in this that are a little unbalanced, glitchy, or otherwise not up to the quality standards normally seen in SRB2's IWAD. Please note that what you see in this file is not necessarily what will be in the release version of 2.1. Entire stages may even be added or removed in the process. Texture revamps are likely to continue to happen. If you don't like something we want to know, but don't act like these changes are all necessarily permanent.
When providing feedback, please make sure to supply information such as how many players were in the game, if there was significant latency in your game, or other similar things that affect play. We want to know when stages work for 3 players but don't with 16, and vice versa, or high and low latency amounts. I especially want to know if you're getting framerate drop in any situation. This is not the OLDC, so don't feel any need to score anything or provide feedback on stages you didn't play. The most important thing is to be very specific about what you did and didn't like about the stage. Use screenshots and/or coordinates to describe specific stage features, and be specific about choke points or other parts of the stage that aren't something you can show with a screenshot. Please always use the name of the stage instead of the map number because the map numbers may be swapped around during development. Finally, make SURE you are running the most current version of the file. Describing a problem we already fixed doesn't help us in any way.
There are a LOT of stages in this file, so we suggest starting at a relatively random starting point for each game, as it's not likely you'll get all the way through the levels in a single netgame. There is also the random next level feature, but do note that it may select a map from the IWAD instead of the new versions. Current level listing to make feedback easier:
MAPM0: Jade Valley Zone
MAPM1: Noxious Factory Zone
MAPM2: Tidal Palace Zone
MAPM3: Thunder Citadel Zone
MAPM4: Desolate Twilight Zone
MAPM5: Infernal Cavern Zone
MAPM6: Frost Columns Zone
MAPM7: Celestial Sanctuary Zone
MAPM8: Sapphire Falls Zone
MAPM9: Meadow Match Zone
MAPMA: Granite Gorge Zone
MAPMB: Overgrown Thicket Zone
MAPMC: Amber Ravine Zone
MAPMD: Marine Grotto Zone
MAPME: Crystalline Caves Zone
MAPMF: Acid Plant Zone
MAPMG: Secluded Woodland Zone
MAPMH: Orbital Hangar Zone
MAPMI: Diamond Blizzard Zone
MAPF0: Lime Forest Zone
MAPF1: Cloud Palace Zone
MAPF2: Silver Cascade Zone
MAPF3: Icicle Falls Zone
MAPF4: Twisted Terminal Zone
MAPF5: Nimbus Ruins Zone
MAPF6: Nostalgic Pass Zone
MAPF7: Dusty Barracks Zone
MAPF8: Clockwork Towers Zone
MAPF9: Molten Fissure Zone
MAPFA: Radiant Caverns Zone
MAPFB: Techno Laser Zone
MAPFC: Iron Turret Zone
MAPFD: Conveyor Conflict Zone
MAPFE: Dual Fortress Zone
MAPFF: Aquatic Base Zone
Finally, the download is attached below. I will be hosting some games myself in #srb2fun, but feel free to play on your own and post feedback either here or in #srb2fun. A lot of different points of view is essential for improving multiplayer stages.
Welcome to the public beta for 2.1's match and capture the flag levels. The purpose of this public beta is to test the levels for 2.1's multiplayer modes in 2.0.6 to make sure that they're working well and balanced before the release of 2.1. This means you're likely to see stages in this that are a little unbalanced, glitchy, or otherwise not up to the quality standards normally seen in SRB2's IWAD. Please note that what you see in this file is not necessarily what will be in the release version of 2.1. Entire stages may even be added or removed in the process. Texture revamps are likely to continue to happen. If you don't like something we want to know, but don't act like these changes are all necessarily permanent.
When providing feedback, please make sure to supply information such as how many players were in the game, if there was significant latency in your game, or other similar things that affect play. We want to know when stages work for 3 players but don't with 16, and vice versa, or high and low latency amounts. I especially want to know if you're getting framerate drop in any situation. This is not the OLDC, so don't feel any need to score anything or provide feedback on stages you didn't play. The most important thing is to be very specific about what you did and didn't like about the stage. Use screenshots and/or coordinates to describe specific stage features, and be specific about choke points or other parts of the stage that aren't something you can show with a screenshot. Please always use the name of the stage instead of the map number because the map numbers may be swapped around during development. Finally, make SURE you are running the most current version of the file. Describing a problem we already fixed doesn't help us in any way.
There are a LOT of stages in this file, so we suggest starting at a relatively random starting point for each game, as it's not likely you'll get all the way through the levels in a single netgame. There is also the random next level feature, but do note that it may select a map from the IWAD instead of the new versions. Current level listing to make feedback easier:
MAPM0: Jade Valley Zone
MAPM1: Noxious Factory Zone
MAPM2: Tidal Palace Zone
MAPM3: Thunder Citadel Zone
MAPM4: Desolate Twilight Zone
MAPM5: Infernal Cavern Zone
MAPM6: Frost Columns Zone
MAPM7: Celestial Sanctuary Zone
MAPM8: Sapphire Falls Zone
MAPM9: Meadow Match Zone
MAPMA: Granite Gorge Zone
MAPMB: Overgrown Thicket Zone
MAPMC: Amber Ravine Zone
MAPMD: Marine Grotto Zone
MAPME: Crystalline Caves Zone
MAPMF: Acid Plant Zone
MAPMG: Secluded Woodland Zone
MAPMH: Orbital Hangar Zone
MAPMI: Diamond Blizzard Zone
MAPF0: Lime Forest Zone
MAPF1: Cloud Palace Zone
MAPF2: Silver Cascade Zone
MAPF3: Icicle Falls Zone
MAPF4: Twisted Terminal Zone
MAPF5: Nimbus Ruins Zone
MAPF6: Nostalgic Pass Zone
MAPF7: Dusty Barracks Zone
MAPF8: Clockwork Towers Zone
MAPF9: Molten Fissure Zone
MAPFA: Radiant Caverns Zone
MAPFB: Techno Laser Zone
MAPFC: Iron Turret Zone
MAPFD: Conveyor Conflict Zone
MAPFE: Dual Fortress Zone
MAPFF: Aquatic Base Zone
Finally, the download is attached below. I will be hosting some games myself in #srb2fun, but feel free to play on your own and post feedback either here or in #srb2fun. A lot of different points of view is essential for improving multiplayer stages.
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