-The 1st Zone (Sunshine Atoll) is alright for a, well, 1st Zone. What made me disappointed was that you couldn't put those Leaf Platforms to good use. Really, I was expecting to go to secret places by climbing on top of them.
I think this is the appropriate place to say
I told you, Fawfulfan! I wholeheartedly agree.
-The 2nd Zone has a high difficulty spike, I swear.
Really? I found the zone quite easy. Then again, unlike the first zone, it has actual
hazards, which does make it much more difficult.
I kept running on lava because there was not enough space to move around freely and most of the times I jumped, I over-jumped the platform and fell on lava.
Could you name some spots where this happens? I assume you're talking about the outside parts of act 1, but could you be a bit specific? In the second act, there are some excessively big and laggy rooms which make platforming quite difficult, but that is another issue.
What wasn't smart however, was to use water waves on top of death pits while you try to jump from platform to platform. I lost 5 LIVES on that part.
I
really love that part, and in my one-year history of playing this pack, I think I lost maximum five lives on this trap altogether. And I played this a
lot. In other words, are you sure you were careful enough? I don't think it's that difficult.
Jetty-Syns on the most annoying places ever (platforming parts, snowy platforms, icy paths), Sneaky Pop-Up Turrets who're more annoying than the Jetty-Syns
There are some very annoying Jetty-syns which I agree need to be removed, but the Pop-up Turrets were never much of a problem. Again, could you name some spots where this happened?
and to top it off, the platform where the 2D section ended at Act 2 signed my death warranty so many times simply because it was icy. I kept walking off it over and over again that I decided to go to coop mode. As for the other path, I could simply not find a way to get through as sonic.
Did you die after you switched back to 3D because you couldn't keep up with the control change? That happens to me quite often too, so yeah, this platform shouldn't be sending you into a death pit.
-As I went normally through the 1st act of the 5th Zone (Grizzled Columns, right?), I got stumbled as to why there wasn't a second path after the first checkpoint if the room with the rising quicksand was filled up.
This problem is gone in the new version simply because this whole section was remade. Although,
you should have seen a coop-only path in the current version.
If you fell into slime, you would still die due to death pits below them.
Yeah, that needs to be changed. In two sections (one of them containing fans), the slime was changed to brown muck á la Mudhole Karst and the death pit was removed. I'm still trying to get Fawfulfan to replace all the purple slime with that.
It wasn't much of a problem though.
Then why is the zone so dreadful? ;)
One thing left I have to say: In Act 2, at the point where the paths split, Tails can easily go through Sonic & Knuckles' path. I suggest you should add some gimmick on that path that makes Tails' player not go through it.
Wait, Tails can't even enter that path normally. Did you play in Coop?
-The 7th zone (Launch Giftoff?) was average.
Well, why? (Except the fact that it's too long, which I definitely agree with for act 2. Act 1 is four minutes or something though, that should be too long.)
-The 8th zone was where the game started to become boring, annoying, and LOOOOONG.
Yep. Unfortunately, Fawfulfan flat-out refuses to remove anything from his levels without replacing it with something else.
Seriously man, No One likes 15 min+ acts, and even though the 7th zone was kinda long, it was bearable. This one wasn't.
Um, as much as I agree that SWZ is overlong, not even act 2 is 15 minutes long. Act 1 is about six minutes long, act 2 is about 10.
If I get hit, I get thrown away so far, because of the high gravity, that I fall into the death pit-ish lava. Every time.
That's entirely intentional.
Reduce the gravity and make the characters bigger so that they can still get to Brak Eggman's head.
They can get to his head without a problem if he's on the central platform.
So I give this mod 3 stars, and I'm in a good mood right now, or else it'd have been 2.
Um, since when does the quality of this pack depend on your mood?