My bad, I didn't take pallete limitations into account. I keep forgetting we're trying to make this run on a Doom engine here. XDAnyway, the main color I used when I paled Ray's skin was
the closest in the srb2 pallete to the skin on the SegaSonic reference.
On the contrary, I was perfectly fine with his previous palette revision - it's just that calling Ray "black" seems like a pretty silly statement to make. Don't make changes based off my word dear, I'm just being a ranty bastard as usual. XPNo one wanted him white, they wanted him like this, I guess:
TDS, the yellow is already lighter than it was in SegaSonic arcade,
I don't see a need to make it any lighter, but thanks for the suggestion.
I gave him tufts of fur on the sides of his head
because I thought it made him a bit cuter
the colors on yours are a bit 'off'.
Perfect. Can't wait to see the rest in motion now.I see your point... Okay, how's this?
Now he actually looks like he's scratching his head! :D
That is not official art, and as such irrelevant to the point. The last thing you should do when drawing a character is to use fanmade material as a reference. :VEdit: Image time:
For that matter, I should probably point out that the critics here (yes, I'm aware of the hyporcrisy) are sending very mixed messages when it comes to the colours so far, and frankly, it ain't helping. I'd much rather see the character finished, period, than waste three pages arguing over shade of yellow and tan Ray should be. Worry about it later if you really must.