I'm here with a quick balance patch that I've have on the backburner for a bit.

Nimbus Lake:
  • The cut now closes on lap 3 or if the player count is 2 (duels).
  • Moved back last item set.

also i tweaked chartreuse woods' encore palette a little.

Anyways, here's a small sneak peek of the map I'm currently making:
1771717688090.png
Hey guys. Imma be real I don't think I can pump out another map before the end of the year, haven't had any motivation to map in a while. This update was mostly made as a emergency patch to fix issues caused by having a diagonal checkpoint (In the same way where diagonal finish lines tend to act weird, diagonal checkpoints also sometimes do not work as intended, which means that it doesn't give out EXP), but then I did some small changes to the other maps.

General Changes:

All maps had their minimaps redrawn!

Chartreuse Woods:

  • CPUs should now be able to fast fall during the first jump after the spiral, previously Gear 3 Max Lvl. CPUs would get sent flying into either the death barriers or the water.

Boulderstone Alpines:

  • The last item set has been replaced with a set of ring boxes.

Nimbus Lake:
  • 2x Land Mine capsule replaced with 1x Land Mine capsule.
  • The second checkpoint has been repositioned to avoid issues.
  • Added the no respawn flag to a couple checkpoints that needed them.
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Nimbus Lake:

  • Changed the checkpoints so they're before each tripwire cut.
  • Changed a 3x orbi capsule to 4x.
Hey guys, it's been a year since I released this map pack, I currently don't have the motivation to map but hopefully I can get a new map done by the end of the year.

In the meantime, I made this update to add support for 2.4's checkpoint and exp system. All of the maps should now be playable in future RR versions.

Each map now contains spray cans in rather easy spots to find. Sorry, couldn't think of good placements for those.

I unfortunately had to remove the unsupported staff ghosts as they no longer show up in 2.4.

Some maps got very slight fixes or changes:

Boulderstone Alpines:

  • Attempted to align most of the generic rock wall's textures.

Nimbus Lake

  • The Encore variant should now look as intended as the color ramps for the clouds were set incorrectly.
  • Cool!
Reactions: Saturn's Ring
a couple small changes for some maps that i did at around 3am


Chartreuse Woods

  • Slightly changed how the dash rings at the second cut are positioned. This was done to conserve both driftsparks and sliptides while taking the cut.

Boulderstone Alpines

  • Added an invisible wall behind the dash rings at the final section to prevent people to missing said dash rings. I found out the death plane that was there in the past was extremely punishing (more than it had to be).
Just some changes that I should've done wayyyy earlier.

Chartreuse Woods

  • Added the same firefly weather effect as Withering Chateau. I just thought it looked neat :).
  • Removed and replaced a bunch of invisible death fofs with respawn linedefs. If any issues occur when it comes to missing death pits please notify me.
  • Hopefully fixed random air time in the final slope leading to the finish line.

Nimbus Lake

  • Added an extra set of dash rings to the first cut, hopefully it makes the cut a little bit better with less unnecessary air time.
  • Adjusted a bit of geometry to hopefully fix a random interaction with the second/final cut where the grey springs can bonk you into a wall if you take it too close to it.
Just a small update before I forget.

This is a map I've been working on for a bit. It might be familiar to some

Nimbus Lake Zone !!!

ringracers0454.png


None of the other maps got any updates, but if there's any issues with any of the maps, let me know!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (i accidentally reposted my srb2kart maps instead of the ring racers maps, lmao)
  • Cool!
Reactions: NoName999
I've gotten reports of multiple missing death pits in Boulderstone Alpines so I went ahead and fixed some of them. Hopefully next update should be a content update and not another hotfix. my bad lol.
I found a slime trail (graphical error) in Boulderstone Alpines in the worst spot and I got rid of it.

That's it, that's the update.
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