Twins' Epic Cup Revival

Twins' Epic Cup Revival v1.5.1

Changelog:
Storm Station:
*Fixed yet another missing death pit at the low gravity halfpipe turns

Mega Nightlit Woods:
*Extended the finish line past the road.
i'm used to it at this point

Changelog:
Nightlit Woods:
* Revamped the tripwires on the lake to fix an issue with Tripwire Proration trapping ppl on the lone sneaker panel islands.
Hey kids, as of the time posting this, 2.4 is in its release candidate, bringing with it sweeping balance changes across nearly every aspect of the game alongside new mechanics, gamemodes, at least one(1) new map, at least one(1) removed/replaced map etc etc etc

With such a big update, comes with a few tweaks that I figure would fit the update more.

But, since it isn't "fully" out yet, I figure I would keep the old version around until it gets out of RC. If you're looking for the new version, look for the "[2.4]"!!

General:
- Removed all staff ghosts
(the sweeping changes made to the physics, handling, TA meta, etc make the old ghosts incompatible with the new version. the ghosts will return in a future update)
! Disabled the endcut prevention tech for duels
(duels run on infinite laps, no need for endcut prevention *there*)
+ Added Spraycans/KKD Medals to every stage.
Hints for Each Spraycan/KKD Medal:
Aqua Paradise 1:
A shortcut within a shortcut?
What madness is this?
More importantly, what's at the end?
Ante Station:
You could see it right there!
But how do you get to it?
That shortcut may be a clue.
Wait till' the last second?
Heaven Pass:
A wall of goodies.
A prize near the top.
Could Sonic get this?
Nightlit Woods:
Unbridled Speed above an open lake!
You're unstoppable! A blur above the moonlit water!
...What's that on the right?
Storm Station:
A split-second reaction!
Only those who have tasted death's door,
May reap the maximum reward.
Aqua Paradise 2:
Tricking over rushing water! (not above a pit)
Doing it properly seems lame.
Be Brave! Go fast! Skip a platform!
Battlesphere:
Impress the crowd!
Halfpipe acrobatics!
Gain speed! Attack the wall! Go flying!


Aqua Paradise 1:
- Removed the springs in the funnel.
* Changed the rings within the cut-within-a-cut to be ring capsules instead of loose rings for a greater reward.
* Adjusted the size of the not-so-hidden ballhog to be more visible.
* Misc. visual fixes

Ante-Station:
* Added some recompensation for those that fail the bounce-cut.
* Nerfed some rings at the jump on the final section.

Heaven Pass:
* Slightly extended the landing on the second cut for G1
* Revamped the wall for amp shenanigans

Nightlit Woods:
* Misc visual adjustments

Storm Station:
* Made the first shortcut easier to enter with Tripwire Proration
* Added some boost panels and dash pads to the area around it.
* Made the landing in that area a little bit wider
* Retimed and redone starposts in their entirety
* Lowered lap count from 6 to 2. Also removed sectionrace finish lines as they're not needed anymore.

Battlesphere:
* Forgot to add "Solid Midtexture" to the big fences at the start
* Added some consolation ringcapsules for those that decided to do the fastfall turning section the lame way.
* Increased the power of the dash pad after the loop

Aqua Paradise 2:
* Slight optimization adjustments.
* Fixed the water going into the second underwater section
* Brought some of the ringboxes closer together on the big hardclimb
* Moved the signpost to the finish line.
* Replaced every finish line apart from the last one with starposts.

Mega Aqua Paradise & Mega Nightlit Woods
+ Took advantage of the new CameraHeight variable to raise the camera for better visibility
! May be tweaked as KKD tweaks and finalizes 2.4.
  • Cool!
Reactions: Saturn's Ring
dammit dammit dammit dammit dammit

Changelog:

Mega Nightlit Woods:
* Fixed a long overdue shortcut oversight by raising both walls

Aqua Paradise Act 2:
* Fixed an erroneous nodebuilder error on the split S-turn
* Fixed an erroneous geometry error after the proceeding cross jump
  • Cool!
Reactions: Saturn's Ring
That's right, Aqua Paradise was so good they made a sequel !!
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Main page will be updated on a later date, but that's not all what this update is about.

For those not in the Discord, or haven't been keeping up with it. Dr. Robotnik's Ring Racers v2.4 is coming, and it will be a fairly big balance update adding new mechanics, rebalanced items/GP, new gamemodes, & more!

While that's cool n' all, the update will break custom maps already on the MB due to the new mechanics requiring some new starpost-related objects to be placed in order to work. Normally, we would have to wait for the update to come out in order to update our maps, however, the devs recently came in and gave us a way to future-proof our maps for the eventual update.

As a result, the Epic Cup is now 2.4 compatible! Just look at those starposts !!
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With these screenshots, you might think that I somehow got access to an indev 2.4 build!
Nope, this is actually 2.3 with the Tutorial gamemode forced so they show up, they won't actually show in races currently, not until 2.4. 😔

And that's about it for this update, oh except for the new EXTRA unfinished cup.
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Changelog:

General:
+ Every stage now has mid-level starposts.
* They currently don't show up in 2.3, but will in 2.4. Whenever it comes out.
+ Added the Extra Epic Cup
+ Added Aqua Paradise Act 2
* Appended "Act 1" to the current Aqua Paradise

Aqua Paradise Act 1:
* Fixed an issue where the bottom big waterfall was not quite lined up with the water level
+ Experimental new colormap during the big underwater section
im so sorry for these mishaps, i typically miss stuff but not like this 😭

Heaven Pass:
* Fixed missing DeathPit sectors across the entire stage. You can now fall off Heaven Pass and not be softlocked
General:
* Forgot the L in the DRBL

Ante-Station:
* Fixed a rogue respawn point spawning you above a pit
Heaven Pass:
+ The tall platforms have thinned out and are now floating

Command Facility:
* Adjusted the springs at the southern end of the stage so they don't softlock you.

Battlesphere:
+ New barriers around the starting area
- Removed/Reworked the first checkpoint to give you a few rings in exchange for going there
! That area may be further reworked in the future
+ Added new barriers and removed the springs in the fastfall turn area.
* Adjusted the springs near the loop so they don't spring you off the stage
* Adjusted the loop points so you're less likely to go backwards through the loop and softlock yourself
* Added barriers around the spiral so it's less likely you'll have to do it again after an unlucky spinout/tumble
* Misc texture fixes and other adjustments
Two new stages, both in lost n' found, one of them from Freedom Planet 2, and the other being from my own skull.

Main Page will be updated soon-ish
ringracers0096.png

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Otherwise a smol update:
General:
+ Added Battlesphere
+ Added Mega Nightlit Woods

Aqua Paradise:
* Fixed a few boneless pits

Ante Station:
* Revised the loop trigger placement and removed the barriers
! This is an *experimental* fix, if it doesn't work and the loop still resyncs, wait till' 2.4

Entryway:
* Fixed a file conflict with the Vanilla game concerning CD Special Stage 1
One level and One period of burnout done later, the cerv.id map is finished.
Won't be featured as part of the Epic Cup, instead going to be in Cerv.ID when that's done.

TRIUMPH from BIT.TRIP RERUNNER coming soon to cerv.id all-in-one
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Aaaaaaaaanyways:
Changelog:
General:
+ Added subtractive numbers to Aqua Paradise and Heaven Pass in order to improve readability

Aqua Paradise:
* Fixed the secret exit door constantly lowering continuously as long as each CPU passes the finish line.
+ Added more springs to make getting there a bit easier

Nightlit Woods:
* Misc. Texture Fixes

Storm Station:
* Spaced out some dash pads at the first trick jump to prevent it from accidentally sending you past the spring and into the pit.
+ Added pillars to the outside area as a means to improve optimization.
+ Added sneaker panels to the side of the big slope after the corkscrew to help players up after they've been screwed over by a trap placed just after the corkscrew
* If you eat the red spikes, you now respawn at the finish line instead of just before the jump.
* Misc. Texture Fixes
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